Author: Michael White
Date: 06:13:16 03/03/00
Go up one level in this thread
On March 01, 2000 at 18:26:44, Robert Hyatt wrote: >On March 01, 2000 at 14:31:40, blass uri wrote: > >>On March 01, 2000 at 12:31:52, Peter Kappler wrote: >> >>>On March 01, 2000 at 05:19:38, Tom Kerrigan wrote: >>> >>>>On February 29, 2000 at 17:56:25, Robert Hyatt wrote: >>>> >>>>>>I asked you to back up your argument and you gave me some random numbers. Now >>>>>>you are asking me if I need confirmation that divide-by-zero is bad. It's no >>>>>>secret that you are being extremely insulting to me. >>>>>Tom... look at _your_ response. A curt "run some tests and prove I am wrong." >>>>>My position is "you run some test and prove you are right." I already gave one >>>> >>>>Scientific papers do not look like this: >>>>"Electrons are green. If you don't agree, prove me wrong." >>>> >>>>You told me that ignoring the EP square is a big mistake. But your argument is >>>>like the "scientific paper" above. (See the text I quoted.) >>>> >>> >>>I must disagree here. He told you about a specific incident where this caused a >>>problem in Crafty. Why do you keep insisting that he offer more proof? >>> >>>If you feel so strongly about this, conduct your own experiments to prove Bob >>>wrong. >>> >>>--Peter >> >>The question is not if ignoring the EP square can cause problems but what is the >>probability that it practically cause problems in games >> >>There is no doubt that it can cause problems but if it cause problems only in 1 >>out of 10000 games then saying that it is a big mistake to ignore EP square is >>wrong and using the same time to fix other problems in programs is more >>important for rating. >> >>If it can cause problems in 1 out of 20 games then saying that it is a big >>mistake is right. >> >>The point is not that Tom claims that Bob is wrong but the fact that Bob did >>not give data about the practical question. >> >>It is possible to get a good estimate for the relevant probability by dividing >>the number of games when ignoring the EP square caused problems by the number of >>total relevant games >> >>Uri > > >The data would be difficult to obtain. Who would want to play games with a >known bug, just to see how many games it screwed up? Who would want to go >thru each of those games, move by move, to see where the EP problem actually >influenced a score vs when it didn't? > >Lot of work, zero return. For bugs this simple, just fix them and go on. > >It takes a couple of lines of code.
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