Author: blass uri
Date: 07:01:20 03/08/00
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On March 08, 2000 at 07:45:03, Thorsten Czub wrote: >On March 08, 2000 at 07:23:27, Chessfun wrote: > >> >>Hi, >> In game 1 of my Easter tourney >>CStal runs itself out of time. > >the "bug" is known. >chris wanted to make cstal very human-like, >so it plays incorrect sacs and also oversteps time-controls. >should not happen in 40/120. but in blitz-controls it happens... >if you would play in tournament-time-control, the problem would >IMO not occur. i have played in many tournament, and also >at home, and at home it uses it's own clock, on championships >i normally give myself an extra time between 3-5 minutes for >operating. > > >>It counts down from 60 secs and >>just ignores the countdown and moves >>20 secs after it. This was after 59 moves, >>I played the game out but am puzzled. > >:-)) > >so one point for chessmaster ! >consider: only the result counts. > > >>CM6K took 32 minutes for the game. > >cm6 always uses less time as fritz5.32 and predecessors did. >this is not very intelligent. a program should use the time >where it is needed. losing on time is more stupid. I believe that 32 minutes for more than 60 moves is not intelligent and a rule of using half of the time for 40 moves is more intelligent but it is possible to fix the problem by telling chessmaster game in 80 minutes and change the time control after 40 moves. Uri
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