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Subject: Re: Repetition/draw test

Author: Bruce Moreland

Date: 09:12:07 03/08/00

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On March 08, 2000 at 08:34:45, Robert Hyatt wrote:

>On March 08, 2000 at 05:11:11, Howard Exner wrote:
>
>>Test your chess engine if it handles this repition theme correctly. To do this
>>set up the position below and play the white side yourself. Do not enter the
>>winning move Kh5 but instead play the blunder Kg5. Now let your program play the
>>black side at say game/15. It will of course play Kd5+ which forces perpetual
>>check. After it does that try to trick the program and reply Kg4.
>>Now the test - does your program play the correct Qd1+ or does it blunder and
>>mistakenly repeat the position with Qe4+, assuming that the opponent will
>>blunder again with Kg5? Rebel Century failed this test and assumed white would
>>play again the poor move Kg5.
>>Why would a program do this? Do other programs fall into this trap of assuming
>>a repetition of moves even when not forced?
>>
>>[D]8/4k3/7Q/8/4q1KP/6P1/8/8 w - -
>
>This is a known problem.  Most count 2-fold repetition as draw, as if the
>2-fold repetition can be forced with best play, the 3-fold repetition can also
>be forced.  In this case it is wrong, but generally it works fine.
>
>fixing this is easy, but the fix is far worse than the problem.  Because to
>require the search to see a 3-fold repetition to recognize a draw would make
>most draws too deep to see.

I've been explaining for years how to fix this.  Any 2x rep in the search is
counted as a draw, and any 2x rep in the game history, plus one rep in the
search, is also a draw.  The only case that is now considered a draw, which
would not be considered a draw under this system, is one rep in search plus one
rep in game history.  That's no longer a draw.

The benefit is that you never have to worry about this very stupid problem
again.

The drawbacks are:

1) You may not allow someone who is beating you to take a repetition.

2) You may play into repetitions yourself, which annoys your opponent and in
some cases may cause you to draw games via the 50-move rule.  This is actually
fairly serious, and I still use the old method for very low material endgames
such as KBN vs K, if I'm not using tables.

bruce




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