Author: KarinsDad
Date: 12:21:34 03/08/00
Go up one level in this thread
On March 08, 2000 at 07:45:03, Thorsten Czub wrote: >On March 08, 2000 at 07:23:27, Chessfun wrote: > >> >>Hi, >> In game 1 of my Easter tourney >>CStal runs itself out of time. > >the "bug" is known. >chris wanted to make cstal very human-like, Don't you mean very non-human-like? A human would (usually) know that it is playing a computer and that he/she must make good tactical decisions in order to win. CSTal does not know who it is playing, hence, it plays non-human, non-computer like chess (i.e. some form of quasi programatic approximation in between human and computer like behavior). Does CSTal have a mechanism to tell it that it is playing against a computer and hence, it should play tactically smarter and time control smarter? Or maybe a way to indicate the approximate ELO of it's opponent. Human-like play also consists of playing different based on perceived strengths and weaknesses of your opponent; not just playing randomly stupid. I mean, what good is playing sort of like a human against a computer? >so it plays incorrect sacs and also oversteps time-controls. >should not happen in 40/120. but in blitz-controls it happens... >if you would play in tournament-time-control, the problem would >IMO not occur. i have played in many tournament, and also >at home, and at home it uses it's own clock, on championships >i normally give myself an extra time between 3-5 minutes for >operating. > > >>It counts down from 60 secs and >>just ignores the countdown and moves >>20 secs after it. This was after 59 moves, >>I played the game out but am puzzled. > >:-)) > >so one point for chessmaster ! >consider: only the result counts. I'm glad to hear you say that! ;) KarinsDad :)
This page took 0.01 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.