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Subject: Re: CSTal help........Easter Tourney Game 1

Author: KarinsDad

Date: 12:21:34 03/08/00

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On March 08, 2000 at 07:45:03, Thorsten Czub wrote:

>On March 08, 2000 at 07:23:27, Chessfun wrote:
>
>>
>>Hi,
>>  In game 1 of my Easter tourney
>>CStal runs itself out of time.
>
>the "bug" is known.
>chris wanted to make cstal very human-like,


Don't you mean very non-human-like?

A human would (usually) know that it is playing a computer and that he/she must
make good tactical decisions in order to win. CSTal does not know who it is
playing, hence, it plays non-human, non-computer like chess (i.e. some form of
quasi programatic approximation in between human and computer like behavior).

Does CSTal have a mechanism to tell it that it is playing against a computer and
hence, it should play tactically smarter and time control smarter? Or maybe a
way to indicate the approximate ELO of it's opponent. Human-like play also
consists of playing different based on perceived strengths and weaknesses of
your opponent; not just playing randomly stupid.

I mean, what good is playing sort of like a human against a computer?


>so it plays incorrect sacs and also oversteps time-controls.
>should not happen in 40/120. but in blitz-controls it happens...
>if you would play in tournament-time-control, the problem would
>IMO not occur. i have played in many tournament, and also
>at home, and at home it uses it's own clock, on championships
>i normally give myself an extra time between 3-5 minutes for
>operating.
>
>
>>It counts down from 60 secs and
>>just ignores the countdown and moves
>>20 secs after it. This was after 59 moves,
>>I played the game out but am puzzled.
>
>:-))
>
>so one point for chessmaster !
>consider: only the result counts.


I'm glad to hear you say that! ;)

KarinsDad :)



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