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Subject: Re: CSTal help........Easter Tourney Game 1

Author: Dave Gomboc

Date: 19:41:26 03/08/00

Go up one level in this thread


On March 08, 2000 at 22:36:46, Tina Long wrote:

>On March 08, 2000 at 16:06:47, Chessfun wrote:
>
>>On March 08, 2000 at 15:21:34, KarinsDad wrote:
>>
>>>On March 08, 2000 at 07:45:03, Thorsten Czub wrote:
>>>
>>>>On March 08, 2000 at 07:23:27, Chessfun wrote:
>>>>
>>>>>
>>>>>Hi,
>>>>>  In game 1 of my Easter tourney
>>>>>CStal runs itself out of time.
>>>>
>>>>the "bug" is known.
>>>>chris wanted to make cstal very human-like,
>>>
>>>
>>>Don't you mean very non-human-like?
>>>
>>>A human would (usually) know that it is playing a computer and that he/she must
>>>make good tactical decisions in order to win. CSTal does not know who it is
>>>playing, hence, it plays non-human, non-computer like chess (i.e. some form of
>>>quasi programatic approximation in between human and computer like behavior).
>>>
>>>Does CSTal have a mechanism to tell it that it is playing against a computer and
>>>hence, it should play tactically smarter and time control smarter? Or maybe a
>>>way to indicate the approximate ELO of it's opponent. Human-like play also
>>>consists of playing different based on perceived strengths and weaknesses of
>>>your opponent; not just playing randomly stupid.
>>>
>>>I mean, what good is playing sort of like a human against a computer?
>>>
>>>
>>>>so it plays incorrect sacs and also oversteps time-controls.
>>>>should not happen in 40/120. but in blitz-controls it happens...
>>>>if you would play in tournament-time-control, the problem would
>>>>IMO not occur. i have played in many tournament, and also
>>>>at home, and at home it uses it's own clock, on championships
>>>>i normally give myself an extra time between 3-5 minutes for
>>>>operating.
>>>>
>>>>
>>>>>It counts down from 60 secs and
>>>>>just ignores the countdown and moves
>>>>>20 secs after it. This was after 59 moves,
>>>>>I played the game out but am puzzled.
>>>>
>>>>:-))
>>>>
>>>>so one point for chessmaster !
>>>>consider: only the result counts.
>>>
>>>
>>>I'm glad to hear you say that! ;)
>>
>>
>>The problem is. It also timed out in game two although on
>>playing it out lost. But I don't see how in Didzis 1 hour
>>games it could have made any time control like that.
>>It make no attempt to even blitz as the 60 mins is up.
>>
>>I truly assume if I count losses on time in this manual
>>tourney "Easter" CSTal will lose a lot.
>>
>>Thanks.
>>
>A very unfortunate situation.
>- You can't give it draws for losses on time, that's not fair.
>- You can't adjudicate the positions, as Tal has used an unfair amount of time
>compared to the opposition who moved quicker to avoid time loss.
>- If you give Tal a loss & it loses many games on time, but not all, then the
>results are biased.

Biased... towards the favour of programs that stay within the time limit?

Um, isn't that the purpose of having a time limit?

>
>I can only offer one solution for THIS time control:  Reject Tal, & it's results
>so far, & treat it's position as a bye.

I think just giving it a "loss" for a "loss on time" is quite fair too.

>Let it play next time you play with incremental time.
>
>Thanks for keeping us informed,
>Tina Long

Dave



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