Author: Dave Gomboc
Date: 19:41:26 03/08/00
Go up one level in this thread
On March 08, 2000 at 22:36:46, Tina Long wrote: >On March 08, 2000 at 16:06:47, Chessfun wrote: > >>On March 08, 2000 at 15:21:34, KarinsDad wrote: >> >>>On March 08, 2000 at 07:45:03, Thorsten Czub wrote: >>> >>>>On March 08, 2000 at 07:23:27, Chessfun wrote: >>>> >>>>> >>>>>Hi, >>>>> In game 1 of my Easter tourney >>>>>CStal runs itself out of time. >>>> >>>>the "bug" is known. >>>>chris wanted to make cstal very human-like, >>> >>> >>>Don't you mean very non-human-like? >>> >>>A human would (usually) know that it is playing a computer and that he/she must >>>make good tactical decisions in order to win. CSTal does not know who it is >>>playing, hence, it plays non-human, non-computer like chess (i.e. some form of >>>quasi programatic approximation in between human and computer like behavior). >>> >>>Does CSTal have a mechanism to tell it that it is playing against a computer and >>>hence, it should play tactically smarter and time control smarter? Or maybe a >>>way to indicate the approximate ELO of it's opponent. Human-like play also >>>consists of playing different based on perceived strengths and weaknesses of >>>your opponent; not just playing randomly stupid. >>> >>>I mean, what good is playing sort of like a human against a computer? >>> >>> >>>>so it plays incorrect sacs and also oversteps time-controls. >>>>should not happen in 40/120. but in blitz-controls it happens... >>>>if you would play in tournament-time-control, the problem would >>>>IMO not occur. i have played in many tournament, and also >>>>at home, and at home it uses it's own clock, on championships >>>>i normally give myself an extra time between 3-5 minutes for >>>>operating. >>>> >>>> >>>>>It counts down from 60 secs and >>>>>just ignores the countdown and moves >>>>>20 secs after it. This was after 59 moves, >>>>>I played the game out but am puzzled. >>>> >>>>:-)) >>>> >>>>so one point for chessmaster ! >>>>consider: only the result counts. >>> >>> >>>I'm glad to hear you say that! ;) >> >> >>The problem is. It also timed out in game two although on >>playing it out lost. But I don't see how in Didzis 1 hour >>games it could have made any time control like that. >>It make no attempt to even blitz as the 60 mins is up. >> >>I truly assume if I count losses on time in this manual >>tourney "Easter" CSTal will lose a lot. >> >>Thanks. >> >A very unfortunate situation. >- You can't give it draws for losses on time, that's not fair. >- You can't adjudicate the positions, as Tal has used an unfair amount of time >compared to the opposition who moved quicker to avoid time loss. >- If you give Tal a loss & it loses many games on time, but not all, then the >results are biased. Biased... towards the favour of programs that stay within the time limit? Um, isn't that the purpose of having a time limit? > >I can only offer one solution for THIS time control: Reject Tal, & it's results >so far, & treat it's position as a bye. I think just giving it a "loss" for a "loss on time" is quite fair too. >Let it play next time you play with incremental time. > >Thanks for keeping us informed, >Tina Long Dave
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