Author: Michael Cummings
Date: 00:59:54 03/09/00
Go up one level in this thread
On March 09, 2000 at 02:48:40, Thorsten Czub wrote: >On March 09, 2000 at 01:40:20, Michael Cummings wrote: >>If you read one of Thorsten's previous posts you will see that this was pretty >>much done on puepose in order to make it play like a human, so forwhatever >>reason it is already known and could have been fixed already but is not being >>done. > >>If you want CSTal, which has only been tested by the select few, then you must >>take the good with the bad. If you do not like it, then I suggest to all the >>people who will complain about it, to stop the crying and buy a different >>program to play against other computers. I am sure there are a large number that >>would be suited to them. > >but we never designed it to play blitz games. the problem with blitz games >is that it has to consider less and less time with each move. >that is not good for a slow program. cause it cannot build the tree as fast >as the fast-searchers. so it will be outsearcherd in the lasdt moves. >we designed it to play tournament time controls where it can survive >by playing a number of moves with getting time back. >chris invested much time to work on time-control stuff for tournament controls, >IMO he did a good job. cstal really considers long about the right moves. >but blitz ? we never tried out. it was only a feature beeing implemented >for custoimers to play against cstal-. >since it was for customers, why should we implement an algorithm that cstal >cares about the clocks ??? > >it makes more fun if cstal oversteps from time to time the clocks. >it's more natural. > > >>My Advice, is buy it if you want to play against it, against other computers, I >>suggest look elsewhere. But a human can play blitz, so if this is to play more human like, then it should be able to play at least at faster time controls. Humans usually run out of time because they want to spend a bit of extra time looking for the right move in the hope that they can finish off the game early while the other player is in fast mode. If Tal is playing along that theory then when playing against humans it may be able to finish off a human at faster time controls, but against another computer with a killer instinct it will loose. I see your point of how it wants to play more human like. But even humans can play blitz, their should be at least a time control to make it not loose on time, even if it is weak. Then it will be more human like. At the moment it is one down, cause it cannot play blitz
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