Author: Robert Hyatt
Date: 05:46:20 03/09/00
Go up one level in this thread
On March 09, 2000 at 07:59:16, Steve Coladonato wrote: >On March 08, 2000 at 14:59:31, Robert Hyatt wrote: > >>On March 08, 2000 at 12:37:44, Steve Coladonato wrote: >> >>>On March 08, 2000 at 12:10:01, James Robertson wrote: >>> >>>>On March 08, 2000 at 11:21:38, Steve Coladonato wrote: >>>> >>>>>Game was adjourned after move 10 awaiting the arbiter's decision. >>>>> >>>>>It looks like matches on the internet are not ready for prime time live although >>>>>I don't see the same type of technical issues on FICS. >>>> >>>>When will it start again? >>>> >>>>James >>> >>>I believe it's up to the arbiter. He is supposedly going to determine how the >>>rest of the match will continue. >>> >>>The Linares tournament doesn't seem to have connection problems (at least from a >>>viewer standpoint). I minimize the game window and periodically recheck it to >>>see how things are progressing. >> >> >>The Linares web site has actually been bad. It has gone down several times (it >>can't be pinged or anything). > >In general, are long term connections to an ISP a major problem with the current >state of the technology? I get the impression that FICS works because the >connection time to complete a game is generally less than 30 min total. > >The Internet tournaments that have recently started are using more conventional >time controls and the connection time to complete a game is measured in hours, >not minutes. I think, the problem should be worked out, rather than generate >the frustation that is happening now. There were a few published problems with >games in the Club Kasparov tournament and now the same problem in the Xie Jun >match. The Linares problems are the same, but only the viewer is affected, not >the players. > >Steve Not that I know of. IE crafty/scrappy are regularly connected for weeks at a time with no problems... These problems are caused by at least a couple of things: (1) the host machine isn't up to the load it actually gets, due to poor planning or exceptional demand. (2) the host is behind something that serves as a serious bottleneck to IP traffic, causing packets to get dropped. (3) the host software is lousy, causing the server to crash under a strain. There are 'tools' that can simulate heavy loads, but they obviously don't get used very much. :)
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