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Subject: Re: Xie Jun vs. Deep Junior Adjourned

Author: Robert Hyatt

Date: 05:46:20 03/09/00

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On March 09, 2000 at 07:59:16, Steve Coladonato wrote:

>On March 08, 2000 at 14:59:31, Robert Hyatt wrote:
>
>>On March 08, 2000 at 12:37:44, Steve Coladonato wrote:
>>
>>>On March 08, 2000 at 12:10:01, James Robertson wrote:
>>>
>>>>On March 08, 2000 at 11:21:38, Steve Coladonato wrote:
>>>>
>>>>>Game was adjourned after move 10 awaiting the arbiter's decision.
>>>>>
>>>>>It looks like matches on the internet are not ready for prime time live although
>>>>>I don't see the same type of technical issues on FICS.
>>>>
>>>>When will it start again?
>>>>
>>>>James
>>>
>>>I believe it's up to the arbiter.  He is supposedly going to determine how the
>>>rest of the match will continue.
>>>
>>>The Linares tournament doesn't seem to have connection problems (at least from a
>>>viewer standpoint).  I minimize the game window and periodically recheck it to
>>>see how things are progressing.
>>
>>
>>The Linares web site has actually been bad.  It has gone down several times (it
>>can't be pinged or anything).
>
>In general, are long term connections to an ISP a major problem with the current
>state of the technology?  I get the impression that FICS works because the
>connection time to complete a game is generally less than 30 min total.
>
>The Internet tournaments that have recently started are using more conventional
>time controls and the connection time to complete a game is measured in hours,
>not minutes.  I think, the problem should be worked out, rather than generate
>the frustation that is happening now.  There were a few published problems with
>games in the Club Kasparov tournament and now the same problem in the Xie Jun
>match.  The Linares problems are the same, but only the viewer is affected, not
>the players.
>
>Steve


Not that I know of.  IE crafty/scrappy are regularly connected for weeks at a
time with no problems...

These problems are caused by at least a couple of things:

(1) the host machine isn't up to the load it actually gets, due to poor planning
or exceptional demand.

(2) the host is behind something that serves as a serious bottleneck to IP
traffic, causing packets to get dropped.

(3) the host software is lousy, causing the server to crash under a strain.

There are 'tools' that can simulate heavy loads, but they obviously don't get
used very much. :)



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