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Subject: Re: Processor speed

Author: Robert Hyatt

Date: 20:14:52 03/09/00

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On March 09, 2000 at 18:10:07, Tom Kerrigan wrote:

>On March 09, 2000 at 17:58:44, John Coffey wrote:
>
>>By the way, the 68000 has a 16 bit data bus with a 32 bit internal data bas.  By
>>my definition that is a 16 bit processor.  They were better than 6502's for
>
>So by your definition, a PC with SDRAM is 64-bit, whereas a new Pentium III with
>Rambus memory is 16-bit. Or maybe 256-bit, due to the interface to the L2 cache?
>Gets confusing quickly...
>
>>chess programming but not by a huge amount.  (Instructions on 68000 take more
>>clock cycles than the 6502.  We did some tests for video game programming and
>>found the two processors to be pretty equivalent in our speed tests.)
>
>Even if they are roughly equivalent in terms of MIPS, the 68k can still address
>much more memory, and it's much easier to do this. I bet this is one of the
>reasons the Genesis whomped the Nintendo.
>
>-Tom


One thing is for sure, the Motorola "architecture" is so far ahead of Intel,
with _real_ registers, etc...  it was a shame IBM went the wrong way when they
decided to use the x86.  I would _much_ rather be programming 680x0 processors,
and had their speed driven by the market pressure that has driven Intel.

Programming the 680x0's feels just like programming any well-done architecture
of the early 80's...  lots of instructions, lots of registers, sane instruction
formats, sane memory addressing modes, etc.  None of that early segment horse-
hockey.  :)



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