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Subject: Re: This is why I believe a Kasparov can still defeat supercomputers !

Author: Robert Hyatt

Date: 19:30:03 03/10/00

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On March 10, 2000 at 22:10:51, G. R. Morton wrote:

>On March 10, 2000 at 17:24:18, blass uri wrote:
>
>>On March 10, 2000 at 16:36:09, G. R. Morton wrote:
>>
>>>On March 10, 2000 at 15:33:16, Mike S. wrote:
>>>
>>>>I have pasted the wrong FEN string, sorry. I hope it's all ok now.
>>>>
>>>>On March 10, 2000 at 15:28:01, Mike S. wrote:
>>>>
>>>>>[D]8/p1r2R2/1p1k4/7p/8/3P4/PP4K1/8 w - -
>>>>>Shredder 3, on a K6-2/400 with 12 + 4 MB hash (no TB's) switches to Rf5 after
>>>>>2:45, here is the log:
>>>>>
>>>>> 8.01   0:00.38  -0.27   2.Txc7 Kxc7 3.Kh3 Kd6 4.Kh4 Ke5 5.Kxh5 Kd4 6.Kg5 Kxd3
>>>>>7.Kh4 Kc2 (47.905) 124.4
>>>>>(...)
>>>>>14.01   0:22.14  -1.62   2.Txc7 Kxc7 3.Kh3 Kd6 4.Kh4 Ke5 5.Kxh5 Kd4 6.Kg5 Kxd3
>>>>>7.Kf5 Kc2 8.b4 Kb2 9.b5 Kxa2 10.Ke5 (2.529.945) 114.2
>>>>>14.03   2:45.70  -1.61++ 2.Tf5 (15.096.562) 91.1
>>>>>14.03   3:57.63  -1.60   2.Tf5 Tc2+ 3.Kf3 Txb2 4.a3 Ta2 5.Ke4 Txa3 6.Txh5 Ta1
>>>>>(20.829.482) 87.6
>>>>>
>>>>>But the evaluation is only 0.02 better so far.
>>>
>>>Its disappointing that shredder changes its mind only after nearly 3 minutes
>>>when it is easy to see that RxR loses simply.  Now I wish someone would answer
>>>the question about the ?Rc8-c7 Zwischenzug .
>>
>>It is known that programs are weak in some endgames but Rebel won 2 endgames
>>with rooks and opposite colour bishops against humans.
>>
>>shredder also saved a bad endgame with one pawn disadvantage against a GM in the
>>Israeli league.
>>
>>You are right that computers are weak in very simple endgame if they are not too
>>simple to be solved by tablebases but they may be strong in more complicated
>>endgames when both sides have rook and bishop or rook and knight.
>>
>>Uri
>
>Years ago the explanation for the relatively poor endgame play of software was
>that they did not analyze with chunk pattern recognition followed by focused
>checking like humans, but rather had to waste huge amounts of effort on
>worthless exponentially exploding tree branch searching with relatively few
>heuristics to limit it.  With very fast PCs and fast searching algorithms like
>we have today this min-max tree search methodology was suppose to triumph, but
>evidently not, as this very simple end game position shows. Now if there are
>such simple endgames that software can?t handle efficiently, there most be even
>more (and more complicated) middle game (probably closed) positions that are
>really not being handled efficiently by software,  positions that a great
>pattern recognizer like Kasparov can grasp much quicker.   Still, its hard to
>believe such top programs, evaluating 10s or 100s of thousands of positions/sec,
>sometimes can?t find the simple winning plan that a club player can see easily.
>Something else going on?
>
>Best Regards


Depends on your perspective.  In the endgame discussed, black is winning.  White
has to try to find a way to draw since black has the distant passed pawn.  If
white trades rooks, it is easier.  However, avoiding the trade has its own
problems as white _still_ has to contend with the distant passer...

The right answer here is probably to not play into a position where you are
almost certainly lost in the first place... :)



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