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Subject: Re: How do I implement -zippyMaxGames in Winboard?

Author: Tim Mann

Date: 23:59:19 03/10/00

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On March 09, 2000 at 21:14:28, Roger wrote:

>-zippyMaxGames int is listed in the zippy.readme file,
>but no explanatory text is given

Sigh.  The options -zippyMaxGames and -zippyReplayTimeout work together,
so there is one block of explanatory text that covers both of them.  I
guess you stopped reading immediately when you saw there was no text right
below -zippyMaxGames.  Here is the latest version (clarified slightly since
the 4.0.7 release):

  -zippyMaxGames int
  -zippyReplayTimeout
        If zippyMaxGames > 0, Zippy will play at most the given number
        of consecutive games against the same opponent.  Thereafter,
        Zippy will decline all challenges from that opponent (with an
        explanatory tell) until either someone else has played or
        zippyReplayTimeout seconds have elapsed.  Defaults:
        zippyMaxGames=0, zippyReplayTimeout=120.

        Note: If you use these options and you have Zippy doing seeks,
        be sure to include the "m" flag in the ICS seek command.  If
        you use "seek m", when a player responds to the seek, the ICS
        gives Zippy a challenge that it can either accept or decline.
        If you use a seek without the "m" flag, the ICS immediately
        starts a game between Zippy and the first opponent to respond,
        giving Zippy no choice about whether to accept or decline.




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