Author: Pete Galati
Date: 15:04:09 03/11/00
Go up one level in this thread
On March 11, 2000 at 12:33:40, pavel wrote:
>hi,
> this is the first time i am ever trying a diagram in this forum,
>if it doesnt work i am sorry for any inconvenience. and if it doest work, then
>thanks to dann corbit for referring to EPDdiag, in one of his post.
>the game below is from one of the many games that i played in chess server
>(chess.net) and one of my fav too. i would like to know how fast your program
>finds the mate???
>
>white- "bigbadjohn"
>Black- "gnu"
>white elo- "1659"
>blacks elo- "1473"
>time control- "900+0"
>
>[D]3qlrkl/lR5p/RlQ3pl/3pp3/2pb4/5PlP/4rlPl/7K w - -
>
>the original moves were after this position of the game
>
>38) Re1+
>39)Kh2 Bg1+
>40)Kg3 Qg5#
>
>i personally found the mate very interesting, what do you think?
>i played under the handle "gnu"
>thanks for any comments and feedbacks
>and by the way "comet doesnt finds the mate"
>and all other programs that i have finds the mate less then 1 min.
>junior6 finds it in 23sec!!!!
>thanks
>pavel
I found that I could just paste an epd directly into Crafty, see the upper left
hand corner of Crafty's Dos box & edit & paste. This take Winboard out of that
process for me. Crafty just loads the position right in, I looked for a command
to do this, but it was not needed. Here's what Crafty had to say:
White(1): hash=12m
hash table memory = 12M bytes.
White(1): 3q1rk1/1R5p/R1Q3p1/3pp3/2pb4/5P1P/4r1P1/7K w - -
+---+---+---+---+---+---+---+---+
8 | | | | *Q| | *R| *K| |
+---+---+---+---+---+---+---+---+
7 | | R | | | | | | *P|
+---+---+---+---+---+---+---+---+
6 | R | | Q | | | | *P| |
+---+---+---+---+---+---+---+---+
5 | | | | *P| *P| | | |
+---+---+---+---+---+---+---+---+
4 | | | *P| *B| | | | |
+---+---+---+---+---+---+---+---+
3 | | | | | | P | | P |
+---+---+---+---+---+---+---+---+
2 | | | | | *R| | P | |
+---+---+---+---+---+---+---+---+
1 | | | | | | | | K |
+---+---+---+---+---+---+---+---+
a b c d e f g h
White(1): d
White(1): analyze
clearing hash tables
time surplus 0.00 time limit 30.00 (3:00)
nss depth time score variation (1)
6 1.16 Mat08 1. Qe6+ Kh8 2. Rxh7+ Kxh7 3. Qxg6+
Kh8 4. Qh6+ Kg8 5. Rg6+ Kf7 6. Qg7+
Ke8 7. Re6+ Qe7 8. Qxe7#
6-> 2.03 Mat08 1. Qe6+ Kh8 2. Rxh7+ Kxh7 3. Qxg6+
Kh8 4. Qh6+ Kg8 5. Rg6+ Kf7 6. Qg7+
Ke8 7. Re6+ Qe7 8. Qxe7#
7 3.99 Mat08 1. Qe6+ Kh8 2. Rxh7+ Kxh7 3. Qxg6+
Kh8 4. Qh6+ Kg8 5. Rg6+ Kf7 6. Qg7+
Ke8 7. Re6+ Qe7 8. Qxe7#
7-> 6.13 Mat08 1. Qe6+ Kh8 2. Rxh7+ Kxh7 3. Qxg6+
Kh8 4. Qh6+ Kg8 5. Rg6+ Kf7 6. Qg7+
Ke8 7. Re6+ Qe7 8. Qxe7#
8 10.57 Mat08 1. Qe6+ Kh8 2. Rxh7+ Kxh7 3. Qxg6+
Kh8 4. Qh6+ Kg8 5. Rg6+ Kf7 6. Qg7+
Ke8 7. Re6+ Qe7 8. Qxe7#
8-> 14.76 Mat08 1. Qe6+ Kh8 2. Rxh7+ Kxh7 3. Qxg6+
Kh8 4. Qh6+ Kg8 5. Rg6+ Kf7 6. Qg7+
Ke8 7. Re6+ Qe7 8. Qxe7#
9 24.07 Mat08 1. Qe6+ Kh8 2. Rxh7+ Kxh7 3. Qxg6+
Kh8 4. Qh6+ Kg8 5. Rg6+ Kf7 6. Qg7+
Ke8 7. Re6+ Qe7 8. Qxe7#
9-> 32.78 Mat08 1. Qe6+ Kh8 2. Rxh7+ Kxh7 3. Qxg6+
Kh8 4. Qh6+ Kg8 5. Rg6+ Kf7 6. Qg7+
Ke8 7. Re6+ Qe7 8. Qxe7#
10 53.66 Mat08 1. Qe6+ Kh8 2. Rxh7+ Kxh7 3. Qxg6+
Kh8 4. Qh6+ Kg8 5. Rg6+ Kf7 6. Qg7+
Ke8 7. Re6+ Qe7 8. Qxe7#
10-> 1:14 Mat08 1. Qe6+ Kh8 2. Rxh7+ Kxh7 3. Qxg6+
Kh8 4. Qh6+ Kg8 5. Rg6+ Kf7 6. Qg7+
Ke8 7. Re6+ Qe7 8. Qxe7#
11 2:05 Mat08 1. Qe6+ Kh8 2. Rxh7+ Kxh7 3. Qxg6+
Kh8 4. Qh6+ Kg8 5. Rg6+ Kf7 6. Qg7+
Ke8 7. Re6+ Qe7 8. Qxe7#
11-> 2:57 Mat08 1. Qe6+ Kh8 2. Rxh7+ Kxh7 3. Qxg6+
Kh8 4. Qh6+ Kg8 5. Rg6+ Kf7 6. Qg7+
Ke8 7. Re6+ Qe7 8. Qxe7#
12 5:13 Mat08 1. Qe6+ Kh8 2. Rxh7+ Kxh7 3. Qxg6+
Kh8 4. Qh6+ Kg8 5. Rg6+ Kf7 6. Qg7+
Ke8 7. Re6+ Qe7 8. Qxe7#
White(1): exit
White(1): q
execution complete.
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Last modified: Thu, 15 Apr 21 08:11:13 -0700
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