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Subject: Re: What do people think of the name Fathom?

Author: KarinsDad

Date: 13:54:31 03/12/00

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On March 12, 2000 at 15:13:31, James Swafford wrote:

>On March 12, 2000 at 11:17:02, KarinsDad wrote:
>
>>On March 12, 2000 at 00:30:52, Will Singleton wrote:
>>
>>>On March 12, 2000 at 00:09:25, KarinsDad wrote:
>>>
>>>>On March 11, 2000 at 23:57:51, Will Singleton wrote:
>>>>
>>>>>On March 11, 2000 at 09:31:00, KarinsDad wrote:
>>>>>
>>>>>>I finally found time to work on my program again and the name Fathom came to me
>>>>>>in a dream last night (shows what I dream about).
>>>>>>
>>>>>>Has this name already been used? If not, what do people think of it?
>>>>>>
>>>>>>Thanks,
>>>>>>
>>>>>>KarinsDad :)
>>>>>
>>>>>It's a fine name.  Would be nice to see a fine program go with it.  Perhaps you
>>>>>should begin playing a few games on the servers at this point.  Put it on the
>>>>>line.  Let's see what you've got.
>>>>>
>>>>>Will
>>>>
>>>>I've got nothing at this point. No winboard interface. No opening book. No
>>>>EGTBs. Not even a hash table (yet, but that is next on the list). The only
>>>>reason I brought up the name thing is that I thought of it last night.
>>>>Otherwise, I wouldn't have bored all of you with yet another reference to my
>>>>incomplete (and no completion in the foreseeable future) program.
>>>>
>>>>KarinsDad :)
>>>
>>>I haven't got a winboard interface, nor egtb's, and my opening book is the
>>>smallest on the net.  Sometimes I wonder if my hash tables work correctly.  Yet,
>>>I am there, playing.  Had some good results lately, too.  Maybe you would too.
>>>
>>>Will
>>
>>Ok, you and Andrew have convinced me. However, it will still be a few months
>>before I shake out all of the bugs (assuming that I do not get preempted for the
>>nth time again) and get some form of interface to FICS.
>>
>>Where can I get documentation (as if a hundred people have not already asked
>>this question) on a simple interface to the servers?
>
>There is an engine interface file in the Winboard / Xboard package.
>Can't remember the name of the file, but it'll be pretty obvious.
>
>I'm assuming your program reads/writes to the console.

Yes, sort of. It currently writes moves and positions to the console (for
debugging), but I hardcode input test positions (i.e. there is no move entry
code yet). There is also no clock code. In fact, it's missing a lot of normal
"play features" since I have been concentrating on the engine(s) and not on
creating a useable program. But, I can start focusing on interface and probably
have a semi-working version ready within the month.

KarinsDad :)




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