Author: Roger
Date: 15:49:17 03/15/00
I run AVERNO on ICC, and I have noticed that the opponent's lag tends to be stable throughout the game, but that for some people lag tends to really increase in a complex endgame. For example, say the opponent has 13 seconds left on the clock, and the game is nearly balanced. Suddenly, lag balloons, and the opponent gets maybe 10 seconds of real time for every second of game time. The only way of deliberately creating this that I could think of would be to aim your browser at a graphics intense web page, so that the bandwidth of the connection gets overwhelmed, so that the move sent from my computer can't get through. When that page loads, the opponent just hits refresh, and thinks some more. Anyone else notice this? Roger
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Last modified: Thu, 15 Apr 21 08:11:13 -0700
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