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Subject: Re: Opponent Lag on ICC seems to increase in a complex endgame

Author: Chessfun

Date: 21:12:00 03/15/00

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On March 15, 2000 at 18:49:17, Roger wrote:

>I run AVERNO on ICC, and I have noticed that the opponent's lag tends to be
>stable throughout the game, but that for some people lag tends to really
>increase in a complex endgame.
>
>For example, say the opponent has 13 seconds left on the clock, and the game is
>nearly balanced. Suddenly, lag balloons, and the opponent gets maybe 10 seconds
>of real time for every second of game time.
>
>The only way of deliberately creating this that I could think of would be to aim
>your browser at a graphics intense web page, so that the bandwidth of the
>connection gets overwhelmed, so that the move sent from my computer can't get
>through. When that page loads, the opponent just hits refresh, and thinks some
>more.
>
>Anyone else notice this?
>
>Roger

Hi,
  This really interests me.
I typically play only 1/0 and have often noticed that
certain opponents lag during the last 5 or so seconds.
Some I notice also you can be winning on time say 5 - 3 seconds
left and the opponent then manages to make 5 or 6 per second,
while I, even with my piece ready over the intended square, can
only make maybe 2 or 3.

The graphics idea would sound viable, though I know you are not
thinking of it in the same terms as I. You are thinking of the
opponent having more thought time wheras I am not sure of this
lagging effect to the time (autoclock) if any.
Thanks.












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