Author: Jeff Anderson
Date: 01:55:45 03/16/00
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This is fairly common, especially in bughouse where inducing lag on one board can turn a loss into a win. It is well known that you just type "who" a few dozen times in another window and you will get a lot of lag, and a lot of thinking time. This is cheating and I don't do it, but it occurs. Jeff On March 15, 2000 at 18:49:17, Roger wrote: >I run AVERNO on ICC, and I have noticed that the opponent's lag tends to be >stable throughout the game, but that for some people lag tends to really >increase in a complex endgame. > >For example, say the opponent has 13 seconds left on the clock, and the game is >nearly balanced. Suddenly, lag balloons, and the opponent gets maybe 10 seconds >of real time for every second of game time. > >The only way of deliberately creating this that I could think of would be to aim >your browser at a graphics intense web page, so that the bandwidth of the >connection gets overwhelmed, so that the move sent from my computer can't get >through. When that page loads, the opponent just hits refresh, and thinks some >more. > >Anyone else notice this? > >Roger
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