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Subject: Re: An advice from Znosko-Borovsky

Author: Fernando Villegas

Date: 09:00:36 03/19/00

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On March 19, 2000 at 05:43:20, blass uri wrote:

>On March 18, 2000 at 21:40:56, Fernando Villegas wrote:
>
>>Re-reading an old book by Eugene Znosko-Borovsky -How not to Play Chess- I not
>>only realized that, in fact, I learned very well the lesson how not play it, but
>>also I picked up this, that sounds to me like just another reason to make a
>>program with dual engine, one for tactics and one for strategy. Let me quote:
>>"When there is  no clear forced win in sight, then you must do all that yopu
>>posiibly can to streghtten your pieces, ie, your position..."
>>In fact, that's the way strong players do the job: first looking for something
>>tactical, then if nothing of the sort is found, looking for something quiet to
>>improve his position. In each case they aply -probably unsconciously- different
>>way of thinking. Programs, on the contrary, had merged in only one code -with
>>excepcions I suppose: I understand that christophe's Tiger has a lot of modules
>>to different situations- tactics and "knowledge" and so they does not optimize
>>neither of those aspects. Or, like CSTAL, they fall in tactical deadly ravines
>>due to lack of search because heavy amount of knowledge code and so some
>>sloweness, or they miss the point even if they go very deep in the position,
>>like happens to many fast searchers. So, I insist: why not a dual approach? You
>>win time if tactics are the issue, not encumbered by positional stuff, but you
>>get also better play if tactics are not relevant and so you go to the strategic
>>module. Why not?
>>fernando
>
>Because it is not so simple
>
>It is not clear that program can see more tactics by using a tactical engine for
>half of the time relative to the original engine.
>
>It is not clear that using the positional engine for less time going to give
>better positional game because it is possible to find good positional moves by
>search.
>
>Uri

Hi uri:
Well, if it is not so clear that it is so, then also is not so clear it cannot
be. Besides, I do not thing of just giving each of them half of the time. A more
intelligent heuristuic to use time could be devised. Time allocation is a case
for the entire game, not just a matter of move by move.
Cheers
fernando



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