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Subject: Re: Match Junior 6a - Tiger 12e (40 in 2 hr, 20 in 1hr) completed...

Author: Jouni Uski

Date: 02:31:46 03/28/00

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On March 28, 2000 at 05:13:32, Enrique Irazoqui wrote:

>On March 28, 2000 at 04:39:32, Bertil Eklund wrote:
>
>>On March 28, 2000 at 03:20:18, blass uri wrote:
>>
>>>On March 28, 2000 at 01:24:18, Bertil Eklund wrote:
>>>
>>>>On March 27, 2000 at 09:53:57, Ed Schröder wrote:
>>>>
>>>>>On March 27, 2000 at 09:06:01, Robert Hyatt wrote:
>>>>>
>>>>>>On March 25, 2000 at 23:13:49, Tina Long wrote:
>>>>>>
>>>>>>>On March 25, 2000 at 14:28:13, James Robertson wrote:
>>>>>>>
>>>>>>>>On March 25, 2000 at 13:41:28, Roger wrote:
>>>>>>>>
>>>>>>>>>Would tablebases for Tiger have changed this result at all?
>>>>>>>>>
>>>>>>>>>Roger
>>>>>>>>
>>>>>>>>Maybe a quarter of a point.... My experience with tablebases is that if the
>>>>>>>>program is moderately smart it doesn't benefit tremendously from them.
>>>>>>>>
>>>>>>>>James
>>>>>>>>
>>>>>>>Ed Schroder said about 6 months ago that Tablebases were worth about 10 points
>>>>>>>on the SSDF scale.
>>>>>>>
>>>>>>>I'm 70% sure he said that! I'm 100% sure that Ed said once that something was
>>>>>>>worth very little rating points.
>>>>>>>
>>>>>>>I'm glad I could add some real detail to this discussion.
>>>>>>>
>>>>>>>Tina Long
>>>>>>
>>>>>>
>>>>>>Ed is wrong there.  it is _amazing_ how many comp vs comp games end up in
>>>>>>krp vs kr, with the side without tablebases losing most of those.  There are
>>>>>>other endings too (KQP vs KQ, see for example crafty vs nimzo in the ICCT
>>>>>>tournament last month).
>>>>>>
>>>>>>The wrong way to test this is to play A with, vs A without.  the right way to
>>>>>>test this is A without vs B without, then A with vs B without.  But A ought to
>>>>>>be reasonably close to B without tablebases...
>>>>>
>>>>>Tablebases have a great future no doubt. But what is available at the
>>>>>moment (4-5 pieces) its value for Rebel is not more than 5-10 elo I
>>>>>would say because:
>>>>>
>>>>>a) most cases are simply covered by chess knowlegde;
>>>>>
>>>>>b) the loss of speed during search because of all the
>>>>>disc access.
>>>>>
>>>>>So I don't think I am wrong when the subject is Rebel.
>>>>>
>>>>>Things might change dramatically when for instance the complete
>>>>>6 pieces become available. +100 elo easily for chess programs.
>>>>>
>>>>>Ed
>>>>
>>>>Hi!
>>>>
>>>>I agreed totally with you some months ago but todays best programs uses the TBs
>>>>in the search very efficient. In example Hiarcs and Nimzo began to find the Tbs
>>>>with 10-11 pieces on the board (tournament time) but today Crafty, Fritz6,
>>>>Junior6 and Shredder4 find the TBs with 15-16 pieces on the board. These four
>>>>programs are probably the best in endgames, only Tiger without TBs come close.
>>>>
>>>>I guess the above programs earns 25-50 elo with TBs.
>>>>
>>>>Bertil
>>>
>>>1)The fact that they find the tablebases does not say in how many cases the
>>>tablebases change the result and we cannot know from this about the elo
>>>improvement.
>>>The only way to know is by testing the program with tablebases and the program
>>>without tablebases.
>>>
>>>2)It is known that crafty also could find the tablebases with 15-16 pieces some
>>>monthes ago.
>>>
>>>Uri
>>Hi!
>>
>>I have followed a lot of games, when the above mentioned programs wins the
>>endgame. I don't think it's only a coincidence that these programs and maybe
>>Tiger seems to play better endgames than i.e. Nimzo, Hiarcs, Rebel Genius Mchess
>>and so on.
>>
>>2. Yes and Crafty plays very good endgames.
>>3. Endgames becomes more and more important for todays programs, and I guess
>>Tablebases is the most efficient way to go.
>
>I agree with you. I didn't count the games in which tablebases were decisive,
>but I think they add at least half a point every 20 games or so. This translates
>into 20 Elo points, and as important as that is seing the programs playing
>endgames more intelligently, instead of making blunders typical of beginners.
>
>Enrique
>

I think, that just in engine-engine play TBs are very nice to avoid unnecessary
50 move playing, when position is dead draw. E.g. LG2000 many, many times tries
to win draw games. And in 40/2h games this means over 2 hour wasted time!!

Jouni



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