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Subject: Re: Computer Correspondence Chess Challenge

Author: blass uri

Date: 07:32:52 04/01/00

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On March 31, 2000 at 23:17:45, Robert Hyatt wrote:

>On March 31, 2000 at 12:53:43, Stephen Ham wrote:
>
>>Dear Readers,
>>
>>I know many of you are actively following my ongoing match games versus Fritz 6a
>>and Nimzo 7.32. For those of you not familiar with the event, please visit:
>>
>>http://correspondencechess.com/campbell/index.htm
>>
>>Anyway, a frequent poster here (name is withheld) wrote to Mr. Campbell stating
>>that since the chess engines are displaying their top 3 choices, they are being
>>weakened "a lot". No explanation was given for that claim.
>>
>>Would somebody here please provide a detailed explanation regarding whether this
>>claim is correct and why?
>
>
>It depends on how they compute these variations.  Done correctly, it is
>_horribly_ inefficient.  If you watch a normal search, the first move will
>usually take over 50% of the total time.  The remaining N-1 moves take the
>remaining 50% of the time.  If you have it display two 'best'moves, you
>increase the total search time by roughly 50%.  The first move takes the
>same time as before.  The second move also takes the same time as before,
>and the final N-2 moves take just a tad less than before.  Net loss is
>ugly.  If you have it display the best 3 moves, you slow it down by exactly
>a factor of two...
>
>
>
>
>>
>>The chess engines are on settings recommended by ChessBase USA as their optimal
>>settings for this event. My extremly limited understanding is that displaying
>>the top 3 choices does indeed affect the chess engines, but it causes them to
>>spend more time on what it believes to be the 3 best moves. As such, this sounds
>>like an enhancement to me. Given that the chess engines are allowed about 24
>>hours calculation time on weekdays and are searching to 16-18 ply, I can't
>>imagine that this weakens them in any way.
>
>
>Each iteration will take about 2x longer than the previous.  Rather than
>a branching factor of 3x, you raise it to 6x.  This will cost several plies
>over 24 hours.

My experience with chessbase engines show that it is not the case.
I also see no reason that the branching factor will change.

The program is going to be slower by a constant factor by calculating the first
3 moves.
The only difference relative to calculating only the best move is that you need
to use time to calculate the second best move and the third best moveand I do
not see a reason to be more than 3 times slower.

The only case when the branching factor is going to be bigger is if you generate
a tree of moves and not only the best 3 moves.

Uri



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