Author: Georg v. Zimmermann
Date: 08:18:10 04/01/00
It would be helpfull if the program I'm working on could detect whether a move is hard to see for a human. Then the program would not sack a rook because it would else get mated in 5 in a complicated way. It could also set up traps for humans. This would make it stronger and more fun to play against (wouldn't you rather want to pull of a m5 than win with an extra rook?) But how do you do that. Here are the ideas I had : - Detect big score-changes on deeper plys = deep tactic a human might miss. - Count how many decent moves there are in one position. If there are only few which are non recaptures, this could be hard to see for a human. (Maybe impossible cause of alpha-beta pruning?) More ideas ? I'm sure some people have tried this. Thanks for all input, Georg
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.