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Subject: Re: Fritz won shredder,Century won Boris kogen(2286) in the israeli league

Author: Dave Gomboc

Date: 08:52:08 04/03/00

Go up one level in this thread


On April 03, 2000 at 02:59:43, Ed Schröder wrote:

>On April 02, 2000 at 18:41:22, Dave Gomboc wrote:
>
>>On April 02, 2000 at 18:24:06, Ed Schröder wrote:
>>
>>>On April 02, 2000 at 16:33:24, blass uri wrote:
>>>
>>>>On April 02, 2000 at 15:46:54, Dave Gomboc wrote:
>>>>
>>>>>It sounds like your tunable policy paid off, in terms of people discovering good
>>>>>adjusted parameters?
>>>>>
>>>>>Dave
>>>>
>>>>Chess knowledge=25 is not an idea of me.
>>>>
>>>>I suggested to use it only after I read in Ed's site that Ed found that it is an
>>>>improvement against computers and maybe also an improvement against humans.
>>>>
>>>>I found also (after I read that Ed found that knowledge=25 is an improvement)
>>>>that Rebel(knowledge=0) does not lose in a result of almost 60:0 against
>>>>Rebel(chess knowledge=500) at 7 plied depth and it convinced me that Rebel knows
>>>>some important things even with knowledge=0.
>>>>
>>>>I think that the numbers of the chess knowledge parameter were misleading and
>>>>the minimal number should be clearly bigger than 0.
>>>>
>>>>I believe that this is the reason that people did not try to reduce the chess
>>>>knowledge parameter in the Rebel century personality contest.
>>>>
>>>>Uri
>>>
>>>I also did not expect it either that lowering the Chess Knowledge parameter
>>>would make Rebel stronger. In my tests I always increased the value of
>>>the Chess Knowledge parameter. When I did a test with [Chess Knowledge=25]
>>>(it was just curiosity) I was surprised to see the enormous speed gain of
>>>the search. Then [Chess Knowledge=25] suddenly had my full attention.
>>>
>>>So the improvement was discovered by accident. No real surprise as most
>>>of the time it goes that way. Chess remains a mystery, it is like a maze
>>>of 2^64 entries and no exit.
>>>
>>>Ed
>>
>>That's kind of funny, but I suppose it shouldn't be completely unexpected.  If
>>you try increasing the amount of knowledge, and it performs worse, it makes
>>sense to try reducing it instead... and there have been other stories of people
>>removing knowledge from their programs before.
>>
>>Dave
>
>It is more complicated than that. The higher one set the [Chess Knowledge]
>parameter the better quality of moves the thing will produce. Just play
>a 100 games engine-engine match based on a fixed depth time control. The
>higher you set the [Chess Knowledge] parameter the bigger the victory.
>
>So the [Chess Knowledge] parameter works and does the job it is supposed
>to do. On the other hand a high value of the [Chess Knowledge] parameter
>is responsible for loss in speed during the search which may lead to a
>loss of a complete (iteration) ply. And losing an iteration ply seems to
>be more valuable than the gain of the extra chess knowledge. No doubt this
>is true for comp-comp but what if the topic is human-comp? Until now I
>really can't tell. So far I have chosen that [Chess Knowledge=25] is also
>better against humans. Am I completely sure? No...
>
>Ed

I wouldn't be sure of it either.  I do think it's a good idea to trade off some
search prowess to get better pattern recognition vs. humans, though.  Even if
it's not stronger (and that is a possibility, as you suggest), it's probably
more pleasing to play against.

Dave



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