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Subject: Re: A problem with tablebases

Author: José Antônio Fabiano Mendes

Date: 15:45:27 04/03/00

Go up one level in this thread


On April 03, 2000 at 15:27:16, Robert Hyatt wrote:

>On April 03, 2000 at 10:54:21, KarinsDad wrote:
>
>>On April 03, 2000 at 06:10:21, Jeremiah Penery wrote:
>>
>>>There is a problem with tablebases.
>>>
>>>No, they don't produce wrong answers.  And no, they don't make engines play
>>>weaker.  The problem is that engines would rather be -9 and not in TBs than see
>>>mate against itself and be in TBs.  I have one good example, from a game my
>>>modified Crafty played on ICC, and I may try to find it, if possible.  But I do
>>>remember what happened:
>>>
>>>I had something like a knight and a pawn, and my opponent had 2 knights and a
>>>pawn, about to promote.  I had the choice to let him promote, and have a score
>>>of about -9.  I would easily lose.  My other choice was to sacrifice my knight
>>>for his pawn, and enter a lost KNNKP endgame, somewhere around Mate in 75.  I
>>>would not easily lose this, unless my opponent had the TB, in which case it
>>>could be a draw by 50-moves.
>>
>>
>>Excuse me, but what am I missing?
>>
>>Isn't a KNNKP ending almost always a draw (assuming nothing special) if the side
>>with the pawn wants it to be? Cannot the side with the pawn force the draw
>>(regardless of 50 move rule) since KNNK is a draw?
>>
>>What do you mean by a "lost KNNKP endgame"?
>>
>>KarinsDad :)
>>
>>
>>>
>>>I forced Crafty to enter the KNNKP endgame, and got a draw out of it.
>>>
>>>Had I not done so, Crafty would have preferred the -9 score, which would
>>>eventually lose very easily due to the opponent's new Queen.
>>>
>>>I'm wondering if anyone has experimented with making the engine prefer difficult
>>>lost TB endings over easily lost non-TB endings, especially in cases like KNNKP.
>>> I think this could at least turn a few lost games into draws (as it did for
>>>me), and possibly something better could come of it if some interesting new
>>>ideas were formulated based on this.
>>>
>>>Jeremiah
>
>\
>Many KNN vs KP endings are wins for the two knights.  The problem with KNN vs K
>is that the king can't force mate directly... the usual attempts generally
>stalemate the opponent one move before mate can be delivered.  Hence the
>importance of the pawn.  The stalemate doesn't happen as he can push the pawn,
>and then get mated the next move...
>
>I have seen mate announcements of > 100 in this ending...  at blitz time
>controls on ICC

Two interesting KNNKP endings:
a)White plays and Black draws.
[D]3kN3/4p1N1/8/8/8/8/8/4K3 w - -
b)White mates in 70 moves.
[D]3kN4/4p1N1/8/8/8/8/4K3/8 w - -
=================================
White mates in 102 moves.
[D]8/7p/8/8/2NNk1K1/8/8/8 w - -



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