Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: A problem with tablebases

Author: José Antônio Fabiano Mendes

Date: 15:50:04 04/03/00

Go up one level in this thread


On April 03, 2000 at 18:45:27, José Antônio Fabiano Mendes wrote:

>On April 03, 2000 at 15:27:16, Robert Hyatt wrote:
>
>>On April 03, 2000 at 10:54:21, KarinsDad wrote:
>>
>>>On April 03, 2000 at 06:10:21, Jeremiah Penery wrote:
>>>
>>>>There is a problem with tablebases.
>>>>
>>>>No, they don't produce wrong answers.  And no, they don't make engines play
>>>>weaker.  The problem is that engines would rather be -9 and not in TBs than see
>>>>mate against itself and be in TBs.  I have one good example, from a game my
>>>>modified Crafty played on ICC, and I may try to find it, if possible.  But I do
>>>>remember what happened:
>>>>
>>>>I had something like a knight and a pawn, and my opponent had 2 knights and a
>>>>pawn, about to promote.  I had the choice to let him promote, and have a score
>>>>of about -9.  I would easily lose.  My other choice was to sacrifice my knight
>>>>for his pawn, and enter a lost KNNKP endgame, somewhere around Mate in 75.  I
>>>>would not easily lose this, unless my opponent had the TB, in which case it
>>>>could be a draw by 50-moves.
>>>
>>>
>>>Excuse me, but what am I missing?
>>>
>>>Isn't a KNNKP ending almost always a draw (assuming nothing special) if the side
>>>with the pawn wants it to be? Cannot the side with the pawn force the draw
>>>(regardless of 50 move rule) since KNNK is a draw?
>>>
>>>What do you mean by a "lost KNNKP endgame"?
>>>
>>>KarinsDad :)
>>>
>>>
>>>>
>>>>I forced Crafty to enter the KNNKP endgame, and got a draw out of it.
>>>>
>>>>Had I not done so, Crafty would have preferred the -9 score, which would
>>>>eventually lose very easily due to the opponent's new Queen.
>>>>
>>>>I'm wondering if anyone has experimented with making the engine prefer difficult
>>>>lost TB endings over easily lost non-TB endings, especially in cases like KNNKP.
>>>> I think this could at least turn a few lost games into draws (as it did for
>>>>me), and possibly something better could come of it if some interesting new
>>>>ideas were formulated based on this.
>>>>
>>>>Jeremiah
>>
>>\
>>Many KNN vs KP endings are wins for the two knights.  The problem with KNN vs K
>>is that the king can't force mate directly... the usual attempts generally
>>stalemate the opponent one move before mate can be delivered.  Hence the
>>importance of the pawn.  The stalemate doesn't happen as he can push the pawn,
>>and then get mated the next move...
>>
>>I have seen mate announcements of > 100 in this ending...  at blitz time
>>controls on ICC
>
>Two interesting KNNKP endings:
>a)White plays and Black draws.
>[D]3kN3/4p1N1/8/8/8/8/8/4K3 w - -
>b)White mates in 70 moves.
>[D]3kN3/4p1N1/8/8/8/8/4K3/8 w - -
>=================================
>White mates in 102 moves.
>[D]8/7p/8/8/2NNk1K1/8/8/8 w - -



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.