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Subject: Re: Re the FIDE 50-move rule

Author: Bruce Moreland

Date: 13:15:36 04/04/00

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On April 04, 2000 at 09:27:43, guy haworth wrote:

>
>When Eugene Nalimov started generating 6-man tables, he asked "what should we do
>about the 50-move rule?"
>
>Some said "nothing - ignore it - give us the absolute truth" and others said "do
>something - we would like to win winnable games within the 50-move rule."
>
>I have therefore proposed what should be done given that there is a 50-move
>rule.  If the ICGA's current plan is achieved, this will be in the ICGA Jrnl.,
>v23.1 (2000), probably being published in April.
>
>The proposal does not stop the composition and 'absolute truth' communities (to
>whom the 50-move rule does not apply) exploring the absolute capabilities of the
>chess men.
>
>The proposal DOES include a suggestion that a k-move rule should not apply to a
>player who can clearly, effectively win a deep ending.  Since a rule along the
>lines "the k-move rule does not apply to X if X has the endgame table" would be
>technology-oriented and exclude other ways of winning effectively, there is an
>interesting (and at this stage theoretical) discussion to be had about what
>'sufficiently clearly' and 'sufficiently effectively' might be.
>
>Is a player who takes 10% more moves than the optimal number (whatever that
>might be, M-optimal, C-optimal ....) being 'sufficiently effective'?
>
>The article goes on to show that players who play M-optimally or C-optimally may
>not win games that should be won under the 50-move rule.  KNNKP provides one of
>the examples.  Even Z-optimal play (minimising moves until the move-count is
>zeroed by FIDE Article 9.3) may 'blow' a win.
>
>The first examples of 'difficult' positions for which all the obvious minimax
>strategies fail are likely to be found in KBBKNN and KQP(a6)KQ (and similar
>pre-long-KQPKQ-phase) positions.
>
>The article therefore defines the metric DTR or 'Depth By the Rule', this being
>the smallest 'k' for which the (theoretically won) position would NOT be a
>'draw' under a k-move rule.  Tables to the DTR metric can be generated and used
>to effect, preferably in conjunction with (currently non-existent) tables to the
>DTZ metric.
>
>Guy

The rules of a chess game should be the same for both opponents.  They should
not be different for an opponent who has downloaded data that has bugs in it.

I should be able to write a chess program that plays according to FIDE rules,
and have the game played according to FIDE rules.

Furthermore, I should not have to force my program to play on in a position
where it has claimed a 50-move draw, because the opponent claims that the win
would in fact take longer.  Perhaps the opponent played into this gigantic
monstrosity voluntarily.  They should be rewarded for this?

A rather obvious hypothetical case is one where my opponent has to choose
between an an obviously won ending where their score is +8, and one where they
can sacrifice material to achieve a case that contains a mate in 200.  What
possible reason could there be for rewarding the decision to force the opponent
to submit to an incredibly monstrous multi-hour ordeal?  I'm sorry, but if your
program plays into some crap like that you deserve to take a draw.

bruce



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