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Subject: Re: Fail-Low ?

Author: Ulrich Tuerke

Date: 07:32:15 04/06/00

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On April 06, 2000 at 00:45:28, Nobuhiro Yoshimura wrote:

>On April 05, 2000 at 20:57:30, Robert Hyatt wrote:
>
>>On April 05, 2000 at 20:54:52, Nobuhiro Yoshimura wrote:
>>
>>>   I am writing a Japanese Chess program using PVS with iterative deeping and
>>>hash tables.   I often get a fail-low at the root node at the end stage of
>>>the game.   I would like to know how offten do you get fail-lows in
>>>searching the chess game tree and also what kind of bugs are possible to
>>>cause many fai-lows.
>>
>>
>>I don't quite understand why you think it is a bug.  IE sometimes when you
>>go a ply deeper, you discover some threat your opponent has that you simply
>>can't defend against, and the score drops.  It is not abnormal...
>
>I just thought that since PVS is a good searching algorithm and is
>being used by many chess programmers that it would not produce
>many fail-lows that are very bad for search efficincy.

I would attribute these fail-lows to your static evaluation as well as to the
search. May be you give larger evaluation terms in endings (e.g. passed pawns,
square rule, ...) . Consequently your search will produce resulting scores which
are spread over a larger region than in middle game.
It could be worthwhile to let the window size depend on the stage of the game ?

Regards, Uli



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