Author: Alvaro Rodriguez
Date: 03:28:51 04/14/00
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On April 13, 2000 at 13:59:05, Christophe Theron wrote: >On April 13, 2000 at 13:33:12, Alvaro Rodriguez wrote: > >>On April 13, 2000 at 12:49:49, robert michelena wrote: >> >>>Christopehe,(or anyone), I may have missed the post where it was explained what >>>the engine priority choices on engine setup do. I currently have tiger set on >>>HIGH ENGINE PRIORITY. Would this maximize strength? >>> >>>Thanks in advance >> >>I think that high engine priority is set when you only have Rebel-Tiger running >>on your computer, when you have other programs running you should set it to >>normal.. I´m not sure, but I hope so :-) >> >>Regards >>Alvaro > > >Actually, as soon as Rebel-Tiger is loaded, you have 2 programs running: the GUI >and the engine. OK, they are not 2 different programs, the correct term is >"processes", or "threads". > >Windows is in charge of the control of these processes. It detects when one is >idle, and in this case let the other one take 100% of the CPU. Generally, the >GUI is idle, so the engine takes 100% of the computing power. > >However, there is a special time when the 2 processes are not idle. It's when >you do a move and the engine has to start searching. At that moment, the GUI has >to execute several tasks, such as repainting some areas of the screen. The >engine, simultaneaously, starts thinking. > >It is interesting to give a higher priority to the engine when you use fast time >controls (game in 3 minutes or faster) or a very slow computer (a 486 for >example). > >In this case I have noticed that the NPS is higher with the engine on high >priority. > >At long time controls on a fast computer, it will make no difference. > > > > Christophe Thanks for a good post.. Alvaro
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