Author: Ritter Rost
Date: 08:10:14 04/15/00
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>"You know about the autoplayer and all of its weaknesses, just this morning I >had a strange behaviour again. I was playing vs. X when X send the save game >command to Shredder 3 times in a row. The result was that Shredder saved the >last game 3 times and adjusted the display of the match result according to >that. Well, Shredder won, so he got 3 points instead of 1 for the game :-) If >you don't look very carefully at all the games played with the autoplayer you >can get all sorts of wrong results." > >End of quote. >I have just changed the name of the program involved as I don't want to blame >anybody. > I don't fully understand how auto232 works, but your quote above seems to indicate that you are relying on a command of your opponent to save your game and learn your book. That sounds like very error-prone programming. I scratch my head wondering why you not store your game and learn your book yourself whenever you decide to and simply ignore any external save command, no matter how many times the idiot at the other end of the cable sends it, Ritter
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