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Subject: Re: Shredder in the SSDF list

Author: Stefan Meyer-Kahlen

Date: 09:44:14 04/15/00

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On April 15, 2000 at 11:10:14, Ritter Rost wrote:

>
>>"You know about the autoplayer and all of its weaknesses, just this morning I
>>had a strange behaviour again. I was playing vs. X when X send the save game
>>command to Shredder 3 times in a row. The result was that Shredder saved the
>>last game 3 times and adjusted the display of the match result according to
>>that. Well, Shredder won, so he got 3 points instead of 1 for the game :-) If
>>you don't look very carefully at all the games played with the autoplayer you
>>can get all sorts of wrong results."
>>
>>End of quote.
>>I have just changed the name of the program involved as I don't want to blame
>>anybody.
>>
>
>I don't fully understand how auto232 works, but your quote above seems to
>indicate that you are relying on a command of your opponent to save your game
>and learn your book. That sounds like very error-prone programming. I scratch my
>head wondering why you not store your game and learn your book yourself whenever
>you decide to and simply ignore any external save command, no matter how many
>times the idiot at the other end of the cable sends it,
>
>Ritter

Shredder's learning works independendly of all external influences.

The game is stored when there is a save game command like the autoplayer
standard demands it. I have no reason to assume there will be more than one or
none save game command.

Stefan



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