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Subject: Re: ICC Green List - Apr 17

Author: Dann Corbit

Date: 14:05:55 04/17/00

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On April 17, 2000 at 17:00:05, Andrew Dados wrote:

>On April 17, 2000 at 16:21:09, Dann Corbit wrote:
>
>[snipped]
>
>>Fascinating approach that does not use 64 bit bitboards, and yet hits 100-300K
>>NPS when analyzing on a wimpy PII 300 MHz.
>
>Should I understand you think bitmaps are faster then other approaches from the
>above? IMO representation does not matter much (especially on 32bit processor).
>
>Implementation matters though...:)

I only understand the implementations that I have seen.  Of all that I have had
a chance to peruse the source code, the 64 bit bitboard approaches have totally
dominated the other methods in NPS (usually by a factor of 2-4 even for the best
programs, Phalanx being the fastest Non-bitboard engine I had examined up till
G2).  I had pretty well bought into the idea that to make a really fast engine,
64 bit bitboards would be a necessity.



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