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Subject: Re: ICC Green List - Apr 17

Author: Andrew Dados

Date: 15:18:33 04/17/00

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On April 17, 2000 at 17:05:55, Dann Corbit wrote:

>On April 17, 2000 at 17:00:05, Andrew Dados wrote:
>
>>On April 17, 2000 at 16:21:09, Dann Corbit wrote:
>>
>>[snipped]
>>
>>>Fascinating approach that does not use 64 bit bitboards, and yet hits 100-300K
>>>NPS when analyzing on a wimpy PII 300 MHz.
>>
>>Should I understand you think bitmaps are faster then other approaches from the
>>above? IMO representation does not matter much (especially on 32bit processor).
>>
>>Implementation matters though...:)
>
>I only understand the implementations that I have seen.  Of all that I have had
>a chance to peruse the source code, the 64 bit bitboard approaches have totally
>dominated the other methods in NPS (usually by a factor of 2-4 even for the best
>programs, Phalanx being the fastest Non-bitboard engine I had examined up till
>G2).  I had pretty well bought into the idea that to make a really fast engine,
>64 bit bitboards would be a necessity.

As far as I know, Ferret, Fritz, Junior don't use bitmaps (to name a few).
Any bitmap proggy I know of is far from latter 2 nps-wise...



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