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Subject: Re: ICC rating study

Author: Will Singleton

Date: 22:26:07 04/19/00

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On April 19, 2000 at 23:53:31, Robert Hyatt wrote:

>As I had mentioned a while back, I have a sack full of quad xeon 550 machines
>in a beowulf cluster.  While waiting on a few final pieces to arrive, I decided
>to do what I thought was an interesting test:
>
>two identical machines, and I mean _identical_.  Quad xeon 550's, 27 gigs of
>SCSI disks in a raid-0 (striping) configuration, 512mb of ram, etc.  IE
>everything is identical, with all the 3-4-5 piece compressed tablebases,
>same opening books, etc.
>
>The only difference was that 'crafty' plays computers and humans, while scrappy
>only plays humans.  Several of us had postulated over the years that if you only
>play humans, you can drive your rating through the roof.  Using the same
>formulas (5 3 blitz or faster, 60 60 standard or faster, or most any bullet)
>I have been watching the two programs for a month now.  And they seem to
>hover at the point scrappy == crafty+100, roughly.  Standard has crafty
>actually higher, but that is because crafty is playing standard against
>computers, while scrappy is playing very little standard as humans seem to be
>avoiding that for the most part... and those that do play standard play crafty
>as it is better known.
>
>100 points was a surprise...  as I thought it would be more.  At present crafty
>is at 31126 and scrappy is at 3219 blitz (which is the most stable ratings since
>most games are blitz).
>
>It seems that not playing computers is _not_ a way to grossly inflate your
>rating, unless you consider 100 as inflated.  Note that a rating of 3200 is
>very high, considering that there are not a lot of GM players that are rated
>even 3000.  I watched scrappy play a 16 game match earlier this week, it won
>8 games, lost one, then one 7 more, for a 15-1 result (5 3 blitz).  It lost 32
>rating points for the effort.  :)
>
>I am going to continue the experiment until I get the rest of the beowulf
>hardware (another quad box and a fast ethernet switch to complement the
>giganet switch).  If you watch the ratings, you will get a feel for the
>difference in playing only humans and humans + computers...

I have been doing the same thing, with very similar results:

-----------------------------
Information about Amateur(C) (Last disconnected Mon Apr 17 2000 14:30):
          rating [need] win  loss  draw total   best
Bullet      2588       1188   333   189  1710   2622 (25-Mar-2000)
Blitz       2606       4403  2324   884  7611   2634 (14-Jun-1999)

 1: Amateur 0.99k
 4: Will play humans and computers, and will accept unrated matches.
-----------------------------

Statistics for squirtle(C)         On for: 5:46     Idle:    2
          rating [need] win  loss  draw total   best
Bullet      2680        193     5    10   208   2708 (13-Apr-2000)
Blitz       2726        515    27    43   585   2726 (20-Apr-2000)

 1: Amateur 0.99k
 2: This account will play humans only.
-----------------------------

I think I'll try !computers vs. !humans.  I expect the computer-only player will
lose another 50-100 points.

Will




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