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Subject: Re: ICC rating study

Author: James T. Walker

Date: 14:32:08 04/20/00

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On April 20, 2000 at 09:09:18, Robert Hyatt wrote:

>On April 20, 2000 at 01:39:55, Jason Williamson wrote:
>
>>On April 19, 2000 at 23:55:06, Robert Hyatt wrote:
>>
>>>On April 19, 2000 at 23:53:31, Robert Hyatt wrote:
>>>
>>>>As I had mentioned a while back, I have a sack full of quad xeon 550 machines
>>>>in a beowulf cluster.  While waiting on a few final pieces to arrive, I decided
>>>>to do what I thought was an interesting test:
>>>>
>>>>two identical machines, and I mean _identical_.  Quad xeon 550's, 27 gigs of
>>>>SCSI disks in a raid-0 (striping) configuration, 512mb of ram, etc.  IE
>>>>everything is identical, with all the 3-4-5 piece compressed tablebases,
>>>>same opening books, etc.
>>>>
>>>>The only difference was that 'crafty' plays computers and humans, while scrappy
>>>>only plays humans.  Several of us had postulated over the years that if you only
>>>>play humans, you can drive your rating through the roof.  Using the same
>>>>formulas (5 3 blitz or faster, 60 60 standard or faster, or most any bullet)
>>>>I have been watching the two programs for a month now.  And they seem to
>>>>hover at the point scrappy == crafty+100, roughly.  Standard has crafty
>>>>actually higher, but that is because crafty is playing standard against
>>>>computers, while scrappy is playing very little standard as humans seem to be
>>>>avoiding that for the most part... and those that do play standard play crafty
>>>>as it is better known.
>>>>
>>>>100 points was a surprise...  as I thought it would be more.  At present crafty
>>>>is at 31126 and scrappy is at 3219 blitz (which is the most stable ratings
>>>
>>>argh:  ^^^^^
>>>
>>>
>>>3126 of course...
>>>
>>>31126 won't be reached for maybe 10-20 more years.  :)
>>>
>>>
>>>
>>>
>>>since
>>>>most games are blitz).
>>>>
>>>>It seems that not playing computers is _not_ a way to grossly inflate your
>>>>rating, unless you consider 100 as inflated.  Note that a rating of 3200 is
>>>>very high, considering that there are not a lot of GM players that are rated
>>>>even 3000.  I watched scrappy play a 16 game match earlier this week, it won
>>>>8 games, lost one, then one 7 more, for a 15-1 result (5 3 blitz).  It lost 32
>>>>rating points for the effort.  :)
>>>>
>>>>I am going to continue the experiment until I get the rest of the beowulf
>>>>hardware (another quad box and a fast ethernet switch to complement the
>>>>giganet switch).  If you watch the ratings, you will get a feel for the
>>>>difference in playing only humans and humans + computers...
>>
>>
>>What do you figure your rating gain will be with the beuwolf beast?
>
>
>Difficult to say right now.  I am running on a quad xeon.  I will be able to
>use 9 machines (total) although really only 8 of them have the giganet inter-
>connect.  8 times the horsepower ought to give a search at _least_ a factor
>of 4 faster, which is conservative I hope.  that would be the equivalent of
>doubling the speed 2 times.  I would think at least 100 rating points, maybe
>more, but mainly at standard time controls, as distributed computing is not
>going to be great for blitz/bullet...

Hello Bob,
That's too bad!  I was looking forward to seeing that thing take over the world
at blitz!  Anyway it will be interesting to watch.  Can you give me a couple of
clues as to why the blitz will not work so good?  In laymans terms of course.
Regards,
Jim Walker



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