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Subject: Re: WMCCC clock handling

Author: Chris Whittington

Date: 07:20:07 10/14/97

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On October 14, 1997 at 09:35:57, Ulrich Tuerke wrote:

>On October 14, 1997 at 09:00:13, Chris Whittington wrote:
>
>>
>>On October 14, 1997 at 08:38:41, Robert Hyatt wrote:
>>
>>>
>>>
>>>I responded to Tony also.  I suggested the following modification:
>>>Since
>>>it is not uncommon for the operator to fudge the clock by some finite
>>>amount to allow time for forgetting to hit the clock or for technical
>>>difficulties, I suggest that at the beginning of the match, the two
>>>operators
>>>simply inform each other of the "fudge" (IE 5 minutes) and that this be
>>>enforced for *all* clock updates for that program.  IE if we say our
>>>fudge
>>>is 5 minutes, then each correction must bring the clock back to the real
>>>clock - 5 minutes, no exceptions.
>>>
>>>In the case of Crafty, I have this built in. so that the operator
>>>doesn't
>>>have to enter a false time, we simply set an operator overhead which
>>>Crafty
>>>dutifully removes from the clock before calculating target times.  But I
>>>don't
>>>see why we would object if our opponent hasn't done this and wants to
>>>"lie"
>>>to the program, just so he consistently lies by exactly the same amount
>>>for
>>>each clock update...
>>
>>Any fudge allowance opens up the possibility of cheating in some way you
>>haven't yet dreamed of.
>>
>>programs should enter only the REAL time (+/- 30 secs at most).
>>
>>Any desired  fudge can be done within the program. Most do some sort of
>>operator fudge anyway, as you point out with Crafty. If they don't, well
>>they should do; just like they should save the game as PGN and show the
>>move on the screen and and and.
>>
>>Chris Whittington
>>
>
>I would prefer Bob's solution. Why not agree on a constant operator time
>prior to start of the game. This time has to be subtracted from the
>remaining time on the physical clock; and that is the time to be
>entered. This is a unique recipe where I do not see the chance for
>manipulation.
>To enter the remaining time +/- max 30 seconds on the other hand would
>leave some space to manipulate.

I say +/- 30 secs because the wooden chess clocks can't be read to
greater accuracy; but you can turn the 30 secs into 0 secs if that
helps.

> Furthermore, there are programs not
>accounting for an operator time (as mine); entering the remaining time
>without a reserve would soon lead to the next deviation for these
>programs (and put a lot of stress on the operators).

Its very easy to mod your source code for the time controller. Just take
5 minutes or whatever you want from the internal clock time before you
use it for calculating your time per move allowance ...... ?

Chris Whittington


>
>Regards, Uli
>



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