Author: Robert Hyatt
Date: 15:56:30 10/14/97
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On October 14, 1997 at 15:18:27, Chris Whittington wrote: > >Oh, I thought he entered the true time into his clock, and set his time >controller at something like 40 in 55 (rather than 40 in 60). Then his >program has a 5 minute buffer on real time, enough for operator move >input ...... no ? > >Chris not sure how he does it. In Crafty, I take the primary time control value and stuff it into "time remaining" which I decrement as the game wears on, and which I increment by the secondary time control amount when the right number of moves has been reached. So if I start off with 30/55, it would work, but if I update the clock later, and have to type in the "real" clock it would not be good if I didn't already have a built- in fudge factor in Crafty. Bruce apparently doesn't have a built-in fudge...
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