Author: Robert Hyatt
Date: 18:24:42 04/24/00
Go up one level in this thread
On April 24, 2000 at 19:08:21, blass uri wrote: >On April 24, 2000 at 16:56:05, Robert Hyatt wrote: > >>On April 24, 2000 at 16:50:01, Djordje Vidanovic wrote: >> >>>On April 24, 2000 at 16:06:55, Robert Hyatt wrote: >>> >>>>On April 24, 2000 at 15:01:22, Christophe Theron wrote: >>>>> >>>>>I'm not sure I am a respectable chess programmer, but I want to ask something: >>>>> >>>>>Why is Crafty's management of pondering supposed to be superior to Fritz'? >>>>> >>>>>Why is pondering=off supposed to handicap Crafty more than Fritz? >>>>> >>>>>Who can seriously believe that Frans Morsch is so lousy that he cannot take >>>>>advantage of pondering as well as Bob does? >>>>> >>>>> >>>>> Christophe >>>>> >>>>Your question is _bass-ackward_ in it's phrasing. It should be "who would not >>>>believe that Frans has spent more time testing with ponder=off than bob has, >>>>so that it isn't a surprise that fritz probably does a better job of allocating >>>>time in that mode than crafty does?" >>>> >>>>_that_ is the point. Not that I am better with ponder=on. That I am _worse_ >>>>with ponder = off. How hard is that to understand??? >>>> >>>> >>> >>> >>>What makes you think that Frans Morsch would spend his time on a futile thing >>>such as testing his program with ponder=off? You yourself stated that testing >>>your program with ponder=off is a waste of time, so I simply can't see why Frans >>>would care to waste _his_ time. And, if you are 'not better with ponder=on, and >>>are worse with ponder=off', what is the inference to be drawn? >> >> >> >> >>trivial to answer, when you think about it. Why would he spend any time on >>_anything_ other than the 'engine' itself? Perhaps because he is the author of >>a commercial program? Why have the commercial programmers spent so much time >>tweaking and tuning for SSDF play? To make their program look better than the >>others, for a marketing edge? If you knew that lots of people wre going to be >>playing games on one computer, using your program, would _you_ spend time to >>make it play as strongly as possible to keep that marketing edge? > >I do not think that Frans Morsch cares about engine-engine games otherwise he >could prevent fritz to lose on time by telling it not to use big hash tables on >time trouble. > >The fact that Frans Morsch did not do it convince me that he does not care much >about blitz results that is the most common engine-engine games. > The same problem holds true in standard engine-engine games. Not just blitz. >The fact that many users do many engine-engine games on one computer does not >say that they buy programs based on the results of engine-engine games. >They do it usually because they like to watch comp-comp games and not to tell >friends which program to buy. > >Uri
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