Author: Tom Kerrigan
Date: 21:50:50 04/24/00
Go up one level in this thread
On April 24, 2000 at 22:13:10, Bruce Moreland wrote: >On April 24, 2000 at 18:49:04, Tom Kerrigan wrote: > >>On April 24, 2000 at 15:56:37, Dann Corbit wrote: >> >>>On April 24, 2000 at 15:43:24, Tom Kerrigan wrote: >>>[snip] >>>>Here's my question. If pondering=off cripples Crafty so badly to the point that >>>>Bob Hyatt has to write dozens of posts about it, why doesn't he just do >>>>something to fix it? I mean, surely the time spent writing all those posts could >>>>have been put to better use. >>> >>>That makes a great deal of sense if Dr. Hyatt were writing crafty to make people >>>happy who want to play engine verses engine matches on a single machine. >>>However, he does not play it that way and it is contrary to his purposes. >>> >>>Do you alter your programs to make them do what others wish even when it does >>>not coincide with your desires? >> >>Yes. >> >>-Tom > >If your point is that Bob should do this or that, I think that Bob should be the >one who decides what Bob does. It's great to suggest improvements in >functionality or support, but if Bob wants to do it his own way, that's fine. Decisions are influenced by your surroundings. Right now, Bob is surrounded by people who do matches between Crafty and ___ with no pondering. Consequently, Bob has to do a tremendous amount of damage control. Here are the options, as I see them: 1) Continue to waste time by doing massive damage control 2) Simply remove the ponder switch from Crafty, so Crafty can't be crippled 3) Un-cripple Crafty Personally, I would not like to _continually_ make excuses for my program, i.e., option 1. I think option 2 is a hack, but still better than option 1. Personally, I would go with option 3. I don't really see what the problem is with option 3. If Crafty is using too much time in the opening and middlegame, just make it use less time. Multiply some number by 75% or whatever. It may not be a "fine tuned" solution, but at least the program won't lose all its games. -Tom
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