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Subject: Re: Crafty not that strong (2)

Author: blass uri

Date: 22:40:37 04/24/00

Go up one level in this thread


On April 24, 2000 at 21:24:42, Robert Hyatt wrote:

>On April 24, 2000 at 19:08:21, blass uri wrote:
>
>>On April 24, 2000 at 16:56:05, Robert Hyatt wrote:
>>
>>>On April 24, 2000 at 16:50:01, Djordje Vidanovic wrote:
>>>
>>>>On April 24, 2000 at 16:06:55, Robert Hyatt wrote:
>>>>
>>>>>On April 24, 2000 at 15:01:22, Christophe Theron wrote:
>>>>>>
>>>>>>I'm not sure I am a respectable chess programmer, but I want to ask something:
>>>>>>
>>>>>>Why is Crafty's management of pondering supposed to be superior to Fritz'?
>>>>>>
>>>>>>Why is pondering=off supposed to handicap Crafty more than Fritz?
>>>>>>
>>>>>>Who can seriously believe that Frans Morsch is so lousy that he cannot take
>>>>>>advantage of pondering as well as Bob does?
>>>>>>
>>>>>>
>>>>>>    Christophe
>>>>>>
>>>>>Your question is _bass-ackward_ in it's phrasing.  It should be "who would not
>>>>>believe that Frans has spent more time testing with ponder=off than bob has,
>>>>>so that it isn't a surprise that fritz probably does a better job of allocating
>>>>>time in that mode than crafty does?"
>>>>>
>>>>>_that_ is the point.  Not that I am better with ponder=on.  That I am _worse_
>>>>>with ponder = off.  How hard is that to understand???
>>>>>
>>>>>
>>>>
>>>>
>>>>What makes you think that Frans Morsch would spend his time on a futile thing
>>>>such as testing his program with ponder=off?  You yourself stated that testing
>>>>your program with ponder=off is a waste of time, so I simply can't see why Frans
>>>>would care to waste _his_ time.  And, if you are 'not better with ponder=on, and
>>>>are worse with ponder=off', what is the inference to be drawn?
>>>
>>>
>>>
>>>
>>>trivial to answer, when you think about it.  Why would he spend any time on
>>>_anything_ other than the 'engine' itself?  Perhaps because he is the author of
>>>a commercial program?  Why have the commercial programmers spent so much time
>>>tweaking and tuning for SSDF play?  To make their program look better than the
>>>others, for a marketing edge?  If you knew that lots of people wre going to be
>>>playing games on one computer, using your program, would _you_ spend time to
>>>make it play as strongly as possible to keep that marketing edge?
>>
>>I do not think that Frans Morsch cares about engine-engine games otherwise he
>>could prevent fritz to lose on time by telling it not to use big hash tables on
>>time trouble.
>>
>>The fact that Frans Morsch did not do it convince me that he does not care much
>>about blitz results that is the most common engine-engine games.
>>
>
>
>The same problem holds true in standard engine-engine games.  Not just blitz.

losing on time is not a problem in 40/2 hours games but it is a problem in 1
minute/game

Uri




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