Author: blass uri
Date: 22:40:37 04/24/00
Go up one level in this thread
On April 24, 2000 at 21:24:42, Robert Hyatt wrote: >On April 24, 2000 at 19:08:21, blass uri wrote: > >>On April 24, 2000 at 16:56:05, Robert Hyatt wrote: >> >>>On April 24, 2000 at 16:50:01, Djordje Vidanovic wrote: >>> >>>>On April 24, 2000 at 16:06:55, Robert Hyatt wrote: >>>> >>>>>On April 24, 2000 at 15:01:22, Christophe Theron wrote: >>>>>> >>>>>>I'm not sure I am a respectable chess programmer, but I want to ask something: >>>>>> >>>>>>Why is Crafty's management of pondering supposed to be superior to Fritz'? >>>>>> >>>>>>Why is pondering=off supposed to handicap Crafty more than Fritz? >>>>>> >>>>>>Who can seriously believe that Frans Morsch is so lousy that he cannot take >>>>>>advantage of pondering as well as Bob does? >>>>>> >>>>>> >>>>>> Christophe >>>>>> >>>>>Your question is _bass-ackward_ in it's phrasing. It should be "who would not >>>>>believe that Frans has spent more time testing with ponder=off than bob has, >>>>>so that it isn't a surprise that fritz probably does a better job of allocating >>>>>time in that mode than crafty does?" >>>>> >>>>>_that_ is the point. Not that I am better with ponder=on. That I am _worse_ >>>>>with ponder = off. How hard is that to understand??? >>>>> >>>>> >>>> >>>> >>>>What makes you think that Frans Morsch would spend his time on a futile thing >>>>such as testing his program with ponder=off? You yourself stated that testing >>>>your program with ponder=off is a waste of time, so I simply can't see why Frans >>>>would care to waste _his_ time. And, if you are 'not better with ponder=on, and >>>>are worse with ponder=off', what is the inference to be drawn? >>> >>> >>> >>> >>>trivial to answer, when you think about it. Why would he spend any time on >>>_anything_ other than the 'engine' itself? Perhaps because he is the author of >>>a commercial program? Why have the commercial programmers spent so much time >>>tweaking and tuning for SSDF play? To make their program look better than the >>>others, for a marketing edge? If you knew that lots of people wre going to be >>>playing games on one computer, using your program, would _you_ spend time to >>>make it play as strongly as possible to keep that marketing edge? >> >>I do not think that Frans Morsch cares about engine-engine games otherwise he >>could prevent fritz to lose on time by telling it not to use big hash tables on >>time trouble. >> >>The fact that Frans Morsch did not do it convince me that he does not care much >>about blitz results that is the most common engine-engine games. >> > > >The same problem holds true in standard engine-engine games. Not just blitz. losing on time is not a problem in 40/2 hours games but it is a problem in 1 minute/game Uri
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