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Subject: Re: to rotate or not?

Author: Tom Kerrigan

Date: 00:18:30 04/25/00

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On April 25, 2000 at 02:18:20, Dann Corbit wrote:

>On April 25, 2000 at 01:32:48, Tom Kerrigan wrote:
>
>>On April 25, 2000 at 01:20:11, Bas Hamstra wrote:
>>
>>>(Currently I myself have started all over trying to make a really fast rotated
>>>BB program. Looks promising so far: make/unmake=2M/sec and movegeneration=12M
>>>moves/sec on a Celeron 466)
>>
>>My program does gen/make/unmake at 2M/sec, and just gen at ~10M/sec.
>>
>>I'm not using any sort of bitboards.
>>
>>Maybe something to consider...
>
>What general algorithm are you using?

Pretty straightforward stuff:

* 16x8 board so I can do the 0x88 trick

* Non-linked piece lists (I've discovered that linked lists are _bad_!)

-Tom



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