Author: Mike Byrne
Date: 20:38:22 10/14/97
Go up one level in this thread
I have read most not all of the posts on the clock thing - I fudgure I
had to get my two seconds in ...:)
To summarize the key points are:
1. Programming changes (or rule changes that require programming
changes) -- that is absolutely no good. Perhaps this s/b revisted next
year.
2. For better or worse - probably the rules in effect last year should
be maintained. However that does allow for abuse - either to manipulate
time usage and make time controls or make lunch ..:)
My guess is the intent for the rules here is are simple:
A.. The the program should be written in such a way that it
calculates the time usage for every move
B. That the operator should "NOT" be able to hit the "Move"
button to meet the time control.
C. That there is a desired to account for operator time and to
allow for operator error as not affect play.
The solution probably should be based on the same rule that allows for
human errors to be corrected. For example - if the move by the opponent
is Ngf6 and the operator enters Ndf6 - is there a method to correct that
operator mistake? I would guess that there is probably a procedure to
correct that kind of mistake. If there is not, then the time rule is
simple... you entered the time in the beginning and there is no
adjustments for errors or *slow* operator procedures.
So if we are allowing for errors in opearting time (thus increasing
operator time to longer than neccessary) - there s/b be a method to
allow for that and to adjust the time. The problem is how do you allow
that to happen withiut allowing abuse ..or say an undue amout of abuse.
My soultion is simple - allow 10 seconds per move (every move) for
operator time. -- A Fischer clock if you will. The time controls are
strictly enforce and there is no adjustment allowed until the beginning
of each time control.
The only exception is that after the first move of each time control ,
the opeartor notices a gross error - he is allowed to reset the time --
but this is allowed only once and is at the begining of each time
control.. not near the end.
So in essence -- the game is 30/65/40/66.67 ...i.e., 30 moves in 65
minutes, 40 moves in 66&2/3 minutes etc
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