Author: Jeremiah Penery
Date: 00:50:24 04/25/00
Go up one level in this thread
On April 25, 2000 at 02:44:26, Dann Corbit wrote: >On April 25, 2000 at 02:22:07, Jeremiah Penery wrote: > >>On April 24, 2000 at 17:56:28, Dan Andersson wrote: >> >>>http://www.codeplay.com/ >>>VectorC, might be something? >> >>It's interesting that on their benchmark page, they DON'T compare it with MSVC. >>:P >> >>It looks interesting, however. I'm going to try it with Crafty. > >If you actually get it to compile stuff, I'd like to know what you did. >It can't even seem to find a local include file in my tests. Try doing this: In MSVC, go to Tools->Options->Directories. Then for each type in the "Show Directories For:", add the path where you put the VectorC files. Then in MSVC you can put "vectorc /vc" in place of "cl" for the compiler (CC = vectorc /vc). You can also add some special VectorC options to this, as in: "vectorc /target IA/PII /optimize 10 /vc" The problem I'm having now is that it's not wanting to compile properly. When I tell it to compile for the PII architecture, I get the following error: x1.c(419) : error: INTERNAL ERROR: MMX and floating point unit used in same block Statement: Temp#:8 := -1 >> Temp#:8: u64 ; line: 419 The relevant code is: BITBOARD Mask(int arg1) { register BITBOARD i; i=(BITBOARD) -1; if (arg1 == 128) return(0); else if (arg1 > 64) return(i>>(arg1-64)); //This is where the problem occurs else return(i<<(64-arg1)); } If I don't tell it to compile specifically for the PII, I get: x1.c(8780) : error: Constant expected x1.c(8783) : error: Constant expected x1.c(8786) : error: Constant expected x1.c(8789) : error: Constant expected And the relevant lines are: switch (check_direction) { case +1: target=plus1dir[king_square-1] ^ plus1dir[checking_square]; break; case +7: // Here's the first error. The rest occur on the following // 3 "case +x" statements. target=plus7dir[king_square-7] ^ plus7dir[checking_square]; break; case +8: target=plus8dir[king_square-8] ^ plus8dir[checking_square]; break; case +9: target=plus9dir[king_square-9] ^ plus9dir[checking_square]; break; case -1: target=minus1dir[king_square+1] ^ minus1dir[checking_square]; break; case -7: target=minus7dir[king_square+7] ^ minus7dir[checking_square]; break; case -8: target=minus8dir[king_square+8] ^ minus8dir[checking_square]; break; case -9: target=minus9dir[king_square+9] ^ minus9dir[checking_square]; break; default: target=0; break; } Can anyone offer suggestions? Thanks, Jeremiah
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