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Subject: Re: to rotate or not?

Author: Bas Hamstra

Date: 03:07:52 04/25/00

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On April 25, 2000 at 05:45:51, Dan Newman wrote:

>On April 25, 2000 at 05:12:36, Bas Hamstra wrote:
>
>>On April 25, 2000 at 01:32:48, Tom Kerrigan wrote:
>>
>>>On April 25, 2000 at 01:20:11, Bas Hamstra wrote:
>>>
>>>>(Currently I myself have started all over trying to make a really fast rotated
>>>>BB program. Looks promising so far: make/unmake=2M/sec and movegeneration=12M
>>>>moves/sec on a Celeron 466)
>>>
>>>My program does gen/make/unmake at 2M/sec, and just gen at ~10M/sec.
>>>
>>>I'm not using any sort of bitboards.
>>>
>>>Maybe something to consider...
>>>
>>>-Tom
>>
>>I have them all, including 0x88. I don't think I have squeezed every bit of
>>speed out of my quick 0x88 version, but it was slower than my current bitboard
>>version especially for generating only captures (which is more important than
>>the "moves generated/sec" statistic in my opinion).
>>
>>Basically I can do around 850k times/sec a GenerateCaptures(). I didn't manage
>>that with 0x88.
>>
>>
>>Regards,
>>Bas Hamstra.
>
>I, too, find that bitboards are somewhat faster than 0x88, but not enough
>faster that that should be a prime consideration (it's what first sold
>me though...).  What I really like is that bitboards eliminated two things
>that I didn't like in my 0x88 programs:
>
>    1) 0x88 board coordinates, which, if used in the "raw" form, tended
>    to bloat up arrays (like the history heuristic table).  Re-mapping
>    0x88 coords to 64-square coords costs a bit.
>
>    2) The piece list--which was always a bother.
>
>-Dan.

Piecelist - agreed :) With the BB's you just throw a rook in a pool and can
forget about it. Very easy.

BTW for your program: after e4 e5 Nf3 Nf6 Nc3 Nc6 Bc4 Bc5

(if you want to share of course)

- how many times a second can it do a capturegen()? Here 800k/sec.

- what number of moves/sec (all moves) doest it gen in this pos? Me 12M/sec.


Regards,
Bas.














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