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Subject: Re: Crafty 17-10 v Fritz 6a 60 min Nunn 1

Author: Enrique Irazoqui

Date: 04:11:28 04/25/00

Go up one level in this thread


On April 25, 2000 at 05:33:51, Dann Corbit wrote:

>On April 25, 2000 at 04:56:05, Chessfun wrote:
>
>>On April 25, 2000 at 04:23:32, Tom Kerrigan wrote:
>>
>>>On April 25, 2000 at 04:13:44, Chessfun wrote:
>>>
>>>>Thus far:
>>>>All games on one Cel 433.
>>>>Ponder=off.
>>>>Tablebases used at 25 and 60 mins.
>>>>Nunn 1 positions.
>>>>No opening books are loaded.
>>>>
>>>> 1 min game Fritz 6a 14.5 - 5.5 Crafty 17-10
>>>> 2 min game Fritz 6a 14.5 - 5.5 Crafty 17-10
>>>> 3 min game Fritz 6a 13.0 - 7.0 Crafty 17-10
>>>> 5 min game Fritz 6a 15.5 - 4.5 Crafty 17-10
>>>>10 min game Fritz 6a 13.0 - 7.0 Crafty 17-10
>>>>25 min game Fritz 6a 13.0 - 7.0 Crafty 17-10
>>>>60 min game Fritz 6a 15.5 - 4.5 Crafty 17-10
>>>>
>>>>Tourney times 120'/40 + 60'/20 + 30'
>>>>is now running on two computers 1-10 on one
>>>>11-20 on the other.
>>>>
>>>>
>>>>At the completion of this match I will autoplay
>>>>on two Cel 433's the same time controls with ponder=on.
>>>>
>>>>Thanks.
>>>
>>>This is some truly awesome stuff.
>>>
>>>Not only are you answering the question "can blitz matches predict the outcomes
>>>of standard matches,
>>
>>
>>My own opinion is they can within naturally a certain margin of error.
>>That margin is anyones guess. I would like to see the SSDF with a
>>seperate list for blitz and standard, but then you naturally have the
>>ponder question. Personally I think a lot is made of this ponder issue
>>I don't see how any single program is more affected than another by
>>lack of ponder, but that just my opinion.
>
>Lots and lots of people run blitz matches.  Let the SSDF run real chess games
>and anyone who wants to that icky[tm] chess-like game called 'blitz' or
>'lightning'.
>:p

I guess you might describe blitz as no-chess or something different than "real"
(?) chess when people play, but the shortcomings of people at blitz don’t apply
to programs or they apply to a much lesser extent, and that’s why human players
have much better chances at slower time controls when playing computers.

In my opinion, Christophe is making an interesting and coherent point, as he
usually does, about the value of blitz games and the relative harm of having
pondering on/off, and the games of Chessfun are very interesting in this regard,
I think. Next step would be questioning the alleged difference when programs
play against other programs or against people, another old "legend"
(Christophe’s terminology) of computer chess.

Enrique

>>>" you're also seeing if Crafty is crippled by ponder=off.
>>
>>
>>Again I guess with the small amount of games it will produce
>>a result that can naturally be taken with a pinch of salt as
>>the batch total of games is minimal. As I said above I don't
>>believe Crafty is crippled more than any other program.
>>
>>
>>>Very nice work.
>>
>>
>>Thanks.
>>
>>
>>
>>
>>>-Tom



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