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Subject: Re: Crafty not that strong (2)

Author: Will Singleton

Date: 21:17:31 04/25/00

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On April 24, 2000 at 16:44:20, blass uri wrote:

>On April 24, 2000 at 15:56:24, Jon Dart wrote:
>
>>
>>Personally, I tend to disregard most computer-computer tournaments
>>and matches that use fast blitz time controls. Blitz is fun to watch
>>and play but it's not really chess, IMO. Typically both sides will
>>make serious errors and the last one to make an error loses. Not
>>having the programs ponder compounds this problem.
>>
>>Standard time control games are much more interesting to me.
>>You're less likely to see elementary tactical errors, and the errors
>>that do occur are much more interesting and instructive, in
>>my opinion.
>>
>>--Jon
>I agree that standard time control games are better but
>there are usually no elementary tactical errors in blitz games between computers
>
>Uri

In blitz games with zero inc, I see a lot of them, most every game.  Course, I'm
looking at my prog mostly :)  Humans can take advantage, but it's tough.  I like
these games, since it helps to point out search or qsearch errors, or else
enhancements that might solve horizon problems, etc.

Will




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