Author: Will Singleton
Date: 21:17:31 04/25/00
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On April 24, 2000 at 16:44:20, blass uri wrote: >On April 24, 2000 at 15:56:24, Jon Dart wrote: > >> >>Personally, I tend to disregard most computer-computer tournaments >>and matches that use fast blitz time controls. Blitz is fun to watch >>and play but it's not really chess, IMO. Typically both sides will >>make serious errors and the last one to make an error loses. Not >>having the programs ponder compounds this problem. >> >>Standard time control games are much more interesting to me. >>You're less likely to see elementary tactical errors, and the errors >>that do occur are much more interesting and instructive, in >>my opinion. >> >>--Jon >I agree that standard time control games are better but >there are usually no elementary tactical errors in blitz games between computers > >Uri In blitz games with zero inc, I see a lot of them, most every game. Course, I'm looking at my prog mostly :) Humans can take advantage, but it's tough. I like these games, since it helps to point out search or qsearch errors, or else enhancements that might solve horizon problems, etc. Will
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