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Subject: Re: to rotate or not?

Author: Colin Frayn

Date: 13:15:53 04/26/00

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On April 26, 2000 at 13:37:33, Colin Frayn wrote:

>>Sounds like you're doing way better than most people. But there may be other
>>issues involved. Do you keep hash keys updated? Material counters? What sort of
>>move ordering info does your move generator store? Without any of this stuff, I
>>think my program was running at 1.6M or so (Celeron/400).
>
>Hmmm... this is without any preliminary move scoring, which runs at
>approximately 2M/sec, but it _is_ a slow scoring routine and would be a bit
>faster if I put some of it in the move generation routine instead.  I guess that
>would take it down to about the same speed as yours and everyone else's.

....and the scoring routine is so slow because it tests to see if any of the
moves give direct CM as well...

Cheers,
Col



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