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Subject: Re: Phhhbt

Author: Robert Hyatt

Date: 13:25:48 04/26/00

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On April 26, 2000 at 16:04:59, Pete Galati wrote:

>On April 26, 2000 at 08:11:30, Robert Hyatt wrote:
>
>>On April 26, 2000 at 00:53:37, Bruce Moreland wrote:
>>
>>>On April 25, 2000 at 18:23:59, Robert Hyatt wrote:
>>>
>>>>I don't think it is "horribly crippled".  Just "crippled".  In ways I
>>>>understand, but don't want to waste the time fixing.  Too much depends on
>>>>saving some time with pondering.  Turning it off would be doable, but a lot
>>>>of testing and modification would be needed to fix all the holes doing that
>>>>creates.  I barely have enough time to work on the program as is, and I would
>>>>much rather work on the Beowulf search than spend time tuning something I don't
>>>>and won't ever use...
>>>>
>>>>If you are rich, money is no object.  In this case, time is money and I am
>>>>nearly broke.  I watch _every_ penny (minute) of time I spend since I have so
>>>>little of it nowadays..
>>>
>>>Perhaps you could default pondering to on, and comment out the "ponder off"
>>>command.  If someone wanted to turn it back on for testing, they could, but if
>>>someone wants to use a stock version of your thing to do a "I'm going to prove
>>>that Bob is stupid" test, they'd have to modify your code to do it, which would
>>>make the test more than a bit suspect.
>>>
>>>bruce
>>
>>
>>I had thought about this.  But then _I_ get into the hot seat all of a sudden
>>as when I am testing I always use ponder=off so I can reproduce the same node
>>counts over and over, when playing a few moves in a game.  By doing this, I
>>would be continually either (a) editing the source to enable this for every
>>test run or (b) releasing versions with it accidentally still enabled.
>>
>>I am doing my best to follow the KISS principle.  But it is sometimes
>>difficult.  :)
>
>I'm enjoying the arguements the way it is now.  Please don't change it.
>
>Pete


Then I'll bet you also enjoy a good "enema" every now and then too?

:)



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