Author: Robert Hyatt
Date: 13:25:48 04/26/00
Go up one level in this thread
On April 26, 2000 at 16:04:59, Pete Galati wrote: >On April 26, 2000 at 08:11:30, Robert Hyatt wrote: > >>On April 26, 2000 at 00:53:37, Bruce Moreland wrote: >> >>>On April 25, 2000 at 18:23:59, Robert Hyatt wrote: >>> >>>>I don't think it is "horribly crippled". Just "crippled". In ways I >>>>understand, but don't want to waste the time fixing. Too much depends on >>>>saving some time with pondering. Turning it off would be doable, but a lot >>>>of testing and modification would be needed to fix all the holes doing that >>>>creates. I barely have enough time to work on the program as is, and I would >>>>much rather work on the Beowulf search than spend time tuning something I don't >>>>and won't ever use... >>>> >>>>If you are rich, money is no object. In this case, time is money and I am >>>>nearly broke. I watch _every_ penny (minute) of time I spend since I have so >>>>little of it nowadays.. >>> >>>Perhaps you could default pondering to on, and comment out the "ponder off" >>>command. If someone wanted to turn it back on for testing, they could, but if >>>someone wants to use a stock version of your thing to do a "I'm going to prove >>>that Bob is stupid" test, they'd have to modify your code to do it, which would >>>make the test more than a bit suspect. >>> >>>bruce >> >> >>I had thought about this. But then _I_ get into the hot seat all of a sudden >>as when I am testing I always use ponder=off so I can reproduce the same node >>counts over and over, when playing a few moves in a game. By doing this, I >>would be continually either (a) editing the source to enable this for every >>test run or (b) releasing versions with it accidentally still enabled. >> >>I am doing my best to follow the KISS principle. But it is sometimes >>difficult. :) > >I'm enjoying the arguements the way it is now. Please don't change it. > >Pete Then I'll bet you also enjoy a good "enema" every now and then too? :)
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