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Subject: Re: chess programmers: what info do you need to make your program better?

Author: stuart taylor

Date: 15:08:21 05/01/00

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On May 01, 2000 at 05:18:13, Jeroen van Dorp wrote:

>I should know better by now, but I didn't pay enough attention and now I don't
>know.
>
>I've seen Nunn tests, tournaments, all kind of kinky positions (supposed to be)
>unsolvable for chess programs.
>
>Are all these things really important to programmers?
>
>I stopped playing engine vs engine tournaments like that because I see no reason
>for them other than checking some of my own opening variations or chess ideas -
>to be tested by a few programs, for my self, without any meaning for others here
>around.
>
>But how about you programmers? If you would like feedback on your engines,
>should the non-programming lot of us test, and if yes, what and how?
>What information from actual chess playing (be it test suites or complete games,
>or analysis) do you use to pick out the flaws in your engine?
>
>Do you have any help from the info a lot of people offer on this message board?
>
>I'm very curious, as some of these procedures may help even me to beat chess
>programs easier or take advantage of weaknesses.
>Not that this is possible of course, as mediocre players like me.... well, been
>there, done that :))
>
>Jeroen ;-}

good that someone asks this, as I don't think that any of the practicing
programmers made even one comment about my question/thought on programming
by getting the program to constantly shuffle round the peices to ideal-possible
future positions and move according to that goal-if applicable according to much
analysis and many criteria. OK, maybe it's a daft idea, but it must have been so
daft that it isn't even worth trying to consider. Or perhaps it's so obvious
that every programmer thought about it only as a baby. I, at any rate still
don't know.
S.Taylor



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