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Subject: Re: Correspondence Match

Author: Robert Hyatt

Date: 15:26:09 05/03/00

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On May 03, 2000 at 12:52:01, Steve Coladonato wrote:

>On May 03, 2000 at 10:38:57, blass uri wrote:
>
>>On May 03, 2000 at 09:41:19, Steve Coladonato wrote:
>>
>>>On May 03, 2000 at 03:29:48, Jouni Uski wrote:
>>>
>>>>On May 02, 2000 at 13:03:47, Steve Coladonato wrote:
>>>>
>>>>>There is a correspondence match going on between Steve Ham and both Fritz 6(a)
>>>>>and Nimzo 7.32.  The games are documented at the following site:
>>>>>
>>>>>http://correspondencechess.com/campbell/index.htm
>>>>>
>>>>>They appear to be quite interesting and the analysis by Mr. Ham is very
>>>>>extensive.  It's interesting that even after 19-21 hrs of evaluation, the
>>>>>computers are only getting to 15-16 ply.  Also, it looks like Mr. Ham has the
>>>>>upper hand in the games.
>>>>>
>>>>>Regards.
>>>>>
>>>>>Steve
>>>>
>>>>I am not so sure if Ham has upper hand. And note, that most moves were played in
>>>>3-best move mode!
>>>>
>>>>Jouni
>>>
>>>Jouni,
>>>
>>>What is "3-best move mode"?
>>
>>Chessbase engines can search the 3 best move instead of only searching for the
>>best move.
>>
>>They did it in the beginning of the game and probably they could search more
>>deep by searching only for the best move.
>>
>>searching for 3 best moves instead of only the best move is about the same as
>>being 2-3 times slower.
>>
>>Even if we do not assume diminishing return from being 2-3 times faster
>>the demage for programs in this case is not more than 100 elo and if we consider
>>also the fact that the programs did it only in the opening the demage is
>>probably less than 50 elo so it will probably not change the reuslt of the match
>>because the expected changed in the result is less than 0.25 point
>>
>>Uri
>
>Uri,
>
>When a computer engine evaluates a position, does it not take all the possible
>moves and compute an evaluation for each move?  In this case the three "highest"
>scores would be the top three and there is really no effect on the processing.
>I understand that variations within a given move are also calculated but is this
>not just normal processing?
>
>Steve


no.  Alpha/beta finds the best move and only proves that the other moves are
worse, without proving how much worse they are.  To do this requires a lot more
time.



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