Author: Pat King
Date: 08:16:34 05/05/00
It seems clear to me that you need pretty good move ordering for PV to pay off vs. plain AB. But how good? One could use only the pvmove[][] structure to implement it (although I use just the hash, and probe it to find the PV). Is this enough to make it pay? Are history tables and killer moves more effective w/ PV than AB? Thanks. Pat
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