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Subject: Re: Not Blitz & Not Overnight Re: Summer ICC Tournament

Author: James Robertson

Date: 20:42:35 05/06/00

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On May 06, 2000 at 20:59:23, Brian Richardson wrote:

>My first choice would be standard time games, but shorter than 75 10.
>Second choice would be blitz.
>
>I would not favor overnight games at any time control.  Tinker's first
>tournament was the ICC Winter one during late Jan/early Feb.  There was a
>definite need to manually monitor each game.  More often than not, if Tinker did
>not have any problems, then its opponent did.  Even with no "problems", changes
>(hopefully improvements in eval or time usage) were easier to spot while
>watching actual play (vs logs).

I agree. In the winter tournament, there were about 4 to 10 disconnects per
round. Problems like this would wreck an overnighter.

>
>Many many bugs have been fixed since then, and Tinker now plays hundreds of
>games for days at a time on ICC.  However, I am sure there are several other
>even newer (and still relatively unstable) programs that would be attracted to a
>tournament (especially if the roster is broad enough that there are a reasonable
>number of "non-heavy weight" programs).
>
>I also personally enjoy watching the games.  Accordingly, I would like to see
>something close to a repeat of the Winter tournament (although 2 games per
>opponent as both black and white sounds like a good idea, even if it means
>somewhat shorter time controls).

I agree here too. The main reason (for me) to play these tournaments is to watch
the games. If I want test results, I can do that on my own computer. But to
watch a long game and chat with other programmers is what a tournament like this
is all about.

My opinion about the time control: at least 45 10, please.

James



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