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Subject: Re: Question regarding time control in human vs. computer games

Author: blass uri

Date: 23:05:18 05/13/00

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On May 13, 2000 at 23:04:17, Robert Hyatt wrote:

>On May 13, 2000 at 22:28:04, Victor Valenzia wrote:
>
>>In a 40 moves/2 hrs. game, what time control do the operators set for the
>>computer to compensate for the lag in transposing the moves back and forth?
>
>
>I set 40 moves in 2 hours.  Crafty will display the time after each move and
>tell you how to adjust it if the clock is off.  In the many such games I have
>played, I rarely ever have to adjust the clock, as transferring moves is a
>no-time-used activity if you are good.

It takes a small time unless you play the move on the computer before the player
does it.
I thought that I have no right to do it in the Israeli league.
I did not think that it is honest to play the move on the board before the
computer played even if I knew the computer move.

After the bad experience against shredder when I gave Rebel the wrong move in
the opening(I think my opponent changed the direction of the knight in the last
second) I was careful to write the move of the opponent before giving it to the
computer so it took slightly more time.

There were some case when it took me some seconds to discover that the computer
moved and this thing will never happen in blitz.

I used average 2:45 in the first 40 moves in the Israeli league because Rebel
does not suppoert tournament+blitz time control and the time control in the
Israeli league was 2 hours/40.

average 2:45 says not more than 1:50 for 40 moves.

It was clearly enough because usually I did not use more than 5 minutes for 40
moves.

Uri



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