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Subject: Re: Question regarding time control in human vs. computer games

Author: Victor Valenzia

Date: 04:02:51 05/14/00

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On May 13, 2000 at 23:04:17, Robert Hyatt wrote:

>On May 13, 2000 at 22:28:04, Victor Valenzia wrote:
>
>>In a 40 moves/2 hrs. game, what time control do the operators set for the
>>computer to compensate for the lag in transposing the moves back and forth?
>
>
>I set 40 moves in 2 hours.  Crafty will display the time after each move and
>tell you how to adjust it if the clock is off.  In the many such games I have
>played, I rarely ever have to adjust the clock, as transferring moves is a
>no-time-used activity if you are good.
>
>I have played 5 min chess with 5 mins on the real clock, using CB to play
>GM players.  It/I hardly ever lost on time...

I would think that in  real life human/computer encounter (i.e. not on the ICC),
3 to 4 seconds would be lost on every move, due to the operator having to
manually input the human's move.  Wouldn't this lag time accumulate over the
course of a long game?



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